Will is Principal Dialogue Engineer at Creative Assembly where he has worked on the multi-award-winning Total War series including the Total War Saga: Thrones of Britannia, Total War: Rome 2 and the Fantasy series; Total War: Warhammer. Before starting in the Games industry, he worked in Audio Post Production recording voices for Animation, TV, Radio and Film.
Respected UK-based developer Creative Assembly retains a seven-strong team to handle casting, recording, directing and post-production of voice talent. In this session, Principal Dialogue Engineer, Will Tidman, will outline their processes for getting creatively inspired dialogue into noted title Total War: Warhammer.
He'll discuss the use of game design mechanics, performance characterization and audio processing techniques to create the voices required whilst remaining true to Warhammer lore and forging a distinct identity for each faction – plus maintaining variety and individual identity within a faction where there are multiple characters of the same type.
Using real-world case studies, he’ll talk through the full pipeline from initial design ideas to collaboration with the design team, and R&D, casting, recording, post production and implementation.
In keeping with Develop Conference tradition, our panel of game audio experts limber up for an inclusive town hall style discussion with conference delegates about the current state-of-the-art of music, sound and dialogue for games and what the future holds for game audio business, technology and creativity.
Host: Richard Jacques, Composer
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