Tülay Tetiker McNally is Director, Inclusive Design & Product Development at Electronic Arts and is responsible for establishing EA Studio’s global approach to creating inclusive products and features that put players first, partnering with EA development teams worldwide. Beginning her career in the video games industry more than 15 years ago at SEGA and Square Enix, she later joined Electronic Arts to head up Central Development Operations at BioWare Edmonton. More recently Tülay was a Senior Development Director at DICE Stockholm. Tülay is originally from Turkey and was raised in Munich, Germany. She has had the opportunity to live and work in countries across Europe and North America. An experienced public speaker and mentor of students and young professionals, she connects with gamers to listen to what makes them feel excluded or marginalized. For the future Tülay wants players to engage with games in safe, fun, and positive ways regardless of who they are or where they are from, to bring inclusive design and thinking to the core of game design. Tülay holds a Master of Arts Degree in American Studies, with specializations in the History of Immigration & Civil Rights Movement, and BA in Psychology from Ludwig-Maximilians-University in Munich. In 2020 she has been selected as an inaugural member of TGA’s Future Class.
The session will go over Electronic Art's approach to inclusive design through our Inclusive Design Playbook. Inclusive Design is about designing for as diverse a range of people and abilities as possible. It is a philosophy that encourages us to consider how gender, age, sexuality, ethnicity, socio-economic background, culture and customs, body shapes and sizes, religious beliefs and other characteristics shape the way we interact with the world. We believe that games have the power to transcend society as the characters we create and the stories we tell can positively impact the world around us. By involving diverse perspectives, amplifying the voices of all players, and ultimately helping to build muscle memory with game teams, we make sure everyone in our communities feels welcome. This talk will emphasize why we need to recognize that every action carries an impact on the wider community, and we’ll keep pushing ourselves to improve in this area for our players.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
It’s fantastic to have such an event that provides this opportunity for all the game devs, indie devs and other organisations to get together to showcase what they do, meet and interact.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
One of the things I like about Develop is it brings people together from across Europe and the whole world. There is a very high level of professionals here, so you have company leaders having drinks with juniors from their community.
Dr Mata Haggis-Burridge
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
People should come to Develop because it’s where the UK games industry meets.
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