Tom Mead

Spiral Circus

Tom Mead photo

The story of how Spiral Circus came to be might not be a unique one, but it is an inspiration to all artists who one day wish to make their own game, in their own way. 

Tom Mead will share the story of his career from traditional artist to forming a games company, securing a  publishing deal with London publisher Sold Out and then being thrown straight into a two year development. Along the way  Tom had to figure out how to build and streamline a process that both worked efficiently and complimented the style of the art. 

The talk will cover Toms early art career and what lead him into games development, the how and why. As a non technical and usually traditional artist Toms regular methods had to be quickly altered to fit into the ever demanding and fast paced games environment.

Tom Mead is speaking at the following session/s

How an Artist Got into Game Development: The Art & Process of Making Silt

Thursday 28th October: 11.15 - 12.00 Room 3

The story of how Spiral Circus came to be might not be a unique one, but it is an inspiration to all artists who one day wish to make their own game, in their own way. 

Tom Mead will share the story of his career from traditional artist to forming a games company, securing a  publishing deal with London publisher Sold Out and then being thrown straight into a two year development. Along the way  Tom had to figure out how to build and streamline a process that both worked efficiently and complimented the style of the art. 

The talk will cover Toms early art career and what lead him into games development, the how and why. As a non technical and usually traditional artist Toms regular methods had to be quickly altered to fit into the ever demanding and fast paced games environment.

Takeaway:

  • Adapting as an outsider artist into the games world. 
  • From traditional art  to digital -   the hardships and pitfalls of some of those crossovers 
  • How art style is important to being seen in a large industry. 

Creativity: The Indie Way

Wednesday 27th October: 9.45 - 10.45Room 2

Respected living room game developer  Mike Bithell hosts this keynote discussion with three of the UK’s most creative indie studios – White Paper Games, Spiral Circus and Jumpship Studio. Their 2021 releases were highlighted in the media coverage of E3 as some of the most imaginative and innovative indie games out today. The designers behind these games will share their creative influences and inspirations, talk through their creative process and discuss the triumphs and challenges of cultivating new IP while working from home. We’ll hear how working remotely during the pandemic has affected the team’s creativity and what they've done to overcome any issues, plus their thoughts on what the long-term effects of the pandemic are on how games are created in the future? Come along, bring your questions for the panel and be inspired to challenge your creative process and the way you design your games.

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