Tom is the Head of Audio at Media Molecule. His 19-year game audio career includes a long stint as the Audio Lead at Ninja Theory (releases include Heavenly Sword, Enslaved and DmC: Devil May Cry), and working with Microsoft’s Central Audio Service. He has also created the entire audio content for successful mobile titles, including Sir Benfro’s Brilliant Balloon (Apple featured Best Apps of 2012) and Total Snooker (globally recognised Android game).
Growing up in the Spectrum 48k area, he programmed games in BASIC and played with tape machines whilst learning the guitar. Playing in numerous bands and creating lo-fi techno 4 track cassette machine and synth recordings, Tom spent many long nights in the studio trying to figure out how it all worked.
He is currently working on Dreams, a platform for games which provides users with digital creativity across a wide range of opportunities including Art,
Animation, Films and Music. Dreams has won numerous awards including a BAFTA for Technical Achievement.
Tom also loves food, cats, trying to play every stringed instrument and reading novels.
Game dev conferences are full of tales of shiny things and glorious successes - but this talk is different! We are going to discuss failure. Listen gleefully as Tom Colvin (Audio Lead for Media Molecule, formerly Microsoft and Ninja Theory) recounts a catalogue of mishaps, mistakes, goofs and howlers. We will hear how they happened, what was learned, and some guiding principles for avoiding some of the pitfalls of working in game audio. Fear of failure is the enemy of creativity, so we will reflect on how to work creatively, stay inspired and serve other people’s vision without crushing your own artistic soul.
In keeping with Develop Conference tradition, our panel of game audio experts limber up for an inclusive town hall style discussion with conference delegates about the current state-of-the-art of music, sound and dialogue for games and what the future holds for game audio business, technology and creativity.
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Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
I’ve felt a big passion here at Develop!
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
One of the things I like about Develop is it brings people together from across Europe and the whole world. There is a very high level of professionals here, so you have company leaders having drinks with juniors from their community.
Dr Mata Haggis-Burridge
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
People should come to Develop because it’s where the UK games industry meets.
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