Born and bred in east London, I was raised by a small family of four. Influenced by my Dad using programs such as Adobe Photoshop, Bryce, 3D Studio Max and reading Computer Arts mags in the 00s, there was no doubt that this would be the start of my career in the world of design.
I took advantage of this in secondary school which had the best technology in the borough. Rather than completing my IT work, I would spend my lessons getting to grips with the basic tools on Photoshop and Illustrator. Luckily Mr. Ramaya saw this talent and didn’t try to hold me back. Shout out man like Danny Ramaya! I took my talents to Uni where I studied Graphic Design and mastered my craft and understanding of the subject. This lead to a key moment in my life. Pretty much going broke a year after leaving Uni. It wasn’t necessarily rock bottom but it was the push needed to get my life going. From that moment I began to look for different avenues (apart from the normal 9-5) to make a living. I started off by freelancing which gave me the time to reflect on what possibilities were available. This lead to the creation of Orthors. My childhood friend aka brother Max was looking for the same opportunities and we were able to link up and use each others skillsets to create what was the first steps towards the journey we are now on.
Orthors is London’s black owned gaming company, aiming to create authentic black narritives for our culture whilst being at the forefront of fresh diverse talent within the gaming industry.
From players to creators, Orthors will be diving into the key aspects faced when making their games - from figuring out how to develop a game with no coding experience, to watching their game being published on the Apple App store. Building a game has its layers and they aim to help people to be better prepared for the hurdles they may face whilst walking the same path. Orthors realised the importance of branding, and the impact it has on taking your IP/ project that one step further is something that is usually overlooked. They will go over how to set yourselves apart from other games studios by displaying their creative processes, how to self assess and refine ideas and the importance of putting a face to your brand. Business is a worrying side within the gaming industry that most people shy away from. A pivotal moment for Orthors was being told to set up their business legitimately and get an accountant. Brilliant advice! They will break down the important lessons learnt in regards to running a games studio from a business perspective, with the hope that you won’t need to suffer the same setbacks. Orthors learnt at an early stage the power of networking. They will take you on their journey of how they were able to meet key figures such as Dan Gray (CCO, UsTwo Games), Jay Ann Lopez (Black Girl Gamers), Stephanie Ijoma (NNESAGA) and many others who have directly and indirectly helped to shape them as a company.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
I’ve felt a big passion here at Develop!
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
If you really want to have a good interface with the British game developer community then this is the place to come.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.Contact us now!