I am an experienced games user researcher and educator. I teach people about usability testing, UX and user research for video games, and provide user research consultancy for small and medium games studios. Prior to this I was a senior user researcher for PlayStation and worked on many of their top European titles, including Horizon Zero Dawn, SingStar, the LittleBigPlanet series and the PlayStation VR lineup. I started the Games User Research mentoring scheme, which has linked over 150 students with more than fifty industry professionals from top games companies such as Sony, EA, Valve, Ubisoft and Microsoft. I recently released a book that summarises many of the lessons for people looking to run better playtests or start a career in games user research.
Top game development teams know that regular playtesting is the difference between a successful launch, and being forgotten at the bottom of the Steam charts. However many of the tools large game studios rely on are out of reach from indie and small game teams, due to being expensive or requiring specialist skills. This discourages small teams from doing playtesting, which has an impact on the quality of their games - issues are often not discovered until late, when it's too late to fix and fewer options are available to fix them In this talk, Steve will share how to run effective and affordable playtesting throughout game development, including: - How to find unbiased players to take part in playtests - How to find the right research method for your development questions - How to gather and analyse playtest data - How to prioritise and incorporate feedback from playtests into a development schedule You don’t need a full-time user research team, or lots of money, to build quality games. Save time and money by running usability playtests throughout development so that you can fix problems quickly and affordably!
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.Contact us now!