Sam Santala creates fantastical characters and monsters for a diverse and wide variety of projects. Sam has worked on games such as Everwild, Avatar, and Might & Magic, and Guild Wars 2 as well as having his work featured in award-winning publications like Spectrum Fantastic Art.
In 2020 Sam founded Songhorn, a creature art outsourcing studio with fellow creature specialists after noticing a demand for high-quality, informed and beautiful creature designs growing within the entertainment industry, with an ever increasing skill set required to achieve this that is tough to find within in-house generalists.
Creature design is becoming more important and ubiquitous within games, from titanic monsters and beasts, to collectible partners and friendly fantasy races & NPC’s.
But as creature design grows more specialized, the knowledge and skills to create not just technologically feasible creatures, but unique and visually appealing designs becomes harder to achieve.
In this talk Sam will talk about the essential principles of creature design and anatomy, what you should consider when making a creature for a game environment, and how to apply those skills to make creature designs that are both visually interesting and emotionally appealing.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
It’s fantastic to have such an event that provides this opportunity for all the game devs, indie devs and other organisations to get together to showcase what they do, meet and interact.
If you really want to have a good interface with the British game developer community then this is the place to come.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.Contact us now!