Rupert started trying to code his first “Choose Your Own Ending” video game aged 9 years old. Frustrated with the limits of technology, he began working as a director and producer in TV and film making award-winning 16mm short dramas and documentaries including “The Real Bridget Jones” series for C4. From 2004, he began experimenting with interactive films online and became a pioneer videoblogger and online video artist. He was featured in Trine Bjorkmann Berry’s PhD Thesis “The Film of Tomorrow (pp 19-25) as the world’s first mobile video blogger and created YouTube’s first interactive video story “Indecision” in 2008. From 2010-2018, he worked as a creative workflow consultant, leading digital transformation & workflow projects for the BBC, Disney, News UK, the Financial Times and Melody VR. Stornaway is his design. A unique application to enable creative producers to map, script, edit and deliver interactive stories, simply and easily with no coding. He founded the company in 2019 with his wife Kate Dimbleby, a creative producer who has worked in theatre and music for the past 25 years. Together, they raised investment to build the first release of Stornaway and were taken on by Set Squared business incubator in Bristol, where they live with their two children.
The session will start with a short introduction from George Blagden, lead actor in the FMV Game "The Gallery" (subject to availability), this will be followed by a presentation of a 10-15 minute extract from "The Gallery" showing how the game works on screen. Paul will then speak for around 10 minutes on how he interactivated the script to ‘The Gallery’ from an original linear version, as well as how he wrote the interactive script for ‘5 Dates’ from scratch. Rupert Howe will then speak for around 10 minutes on the Stornaway "islands" concept of game design, how to build a project, and how the software works. He will also speak about how it integrates with different platforms - enabling creators to deliver out to YouTube, Unity, Unreal amongst others. Finally, there will be a Q&A with - Rupert Howe, - Paul Raschid, - hopefully George Blagden, - Kate Dimbleby (Co-CEO Stornaway.io) and - Neville Raschid (CEO- Aviary Studios).
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
I’ve felt a big passion here at Develop!
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
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