Richard Jacques

Composer

Richard Jacques photo

Richard Jacques is a multi award winning, BAFTA and IVOR NOVELLO nominated composer of film, television and video games. Best known for his critically acclaimed orchestral scores for blockbuster franchises such as JAMES BOND 007: BLOOD STONE (Activision), MASS EFFECT (BioWare), LITTLE BIG PLANET 2 (Sony), ALICE IN WONDERLAND (Disney), STARSHIP TROOPERS (Empire/Sony Pictures), HEADHUNTER (Sega), Jacques’ dramatic music can also be heard in numerous premier TV and movie theatre campaigns for some of the world’s largest media agencies including SAATCHI & SAATCHI and MCCANN ERICSSON, and top name brands such as AUDIBACARDIMERCEDES-BENZ and STELLA ARTOIS. His music for television includes top brand shows for the BBCITV, and Channel 4.

Richard Jacques is speaking at the following session/s

How to Manage an Epic Intergalactic Music Project Remotely (in a global pandemic)

Thursday 28th October: 16.00 - 16.45 Room 5

Marvel’s Guardians of the Galaxy is a high-profile, high-stakes, premium-quality videogame music project. Entrusted with creating an original score for the beloved franchise was renowned composer, Richard Jacques. In a candid session, he, along with Senior Audio Director Steve Szczepkowski (Eidos Montreal via video link),  will discuss takeaways and carry-overs to the ‘new normal’ drawn from working together on a AAA game score whilst based on different sides of the planet during a worldwide health crisis.  They’ll discuss the nuts and bolts of collaborative music design, effective scheduling, composer team requirements, remote recording during lockdown and delivery, management, implementation, and testing of vast amounts of music assets, as well as exploring the character and tenets of audio director/lead audio/composer relationships that lead to successful outcomes throughout project and pandemic pressures.

Open Mic 2021

Thursday 28th October: 17.45 - 18.30Room 5

In keeping with Develop Conference tradition, our panel of game audio experts limber up for an inclusive town hall style discussion with conference delegates about the current state-of-the-art of music, sound and dialogue for games and what the future holds for game audio business, technology and creativity.

Host: Richard Jacques, Composer

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