Supervising Sound Designer at PlayStation Studios Creative Arts (UK)
Responsible for Weapons on Returnal
Since graduating from SAE in 2005 Pete has working in numerous roles across a variety of disciplines; Music (Beyonce, Florence & the Machine, Faithless), Film (Wonder Woman, Mission Impossible, Ex Machina) and Game (Guitar Hero Live, Alien Isolation and Ghost of Tsushima) before joining PlayStation in 2020.
An insightful presentation into the varied approaches taken by the PlayStation Studios Creative Arts Sound team when they crafted the next-gen sound of Returnal. This presentation will focus on 3D audio environments, haptics, creature and weapon sound design.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
It’s fantastic to have such an event that provides this opportunity for all the game devs, indie devs and other organisations to get together to showcase what they do, meet and interact.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
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