Hello! I'm the 2D lead at Interior Night. It's my job to look after a team of skilled artists and work with outsourcers to ensure that the 2D art in the game looks great! Previously a 2D animator, I dived into working as a concept artist at Sony London and have since been making art to tell stories!
Interior/Night’s debut game, As Dusk Falls, is a powerful story of betrayal, sacrifice and resilience across generations in small-town Arizona. Creating an art style which matched the epic scale and ambition of the narrative, while capturing all the subtleties and sensitivities of the characters’ emotions, presented the art team with complex challenges.
Join the Art Director and key members of the team as they lift the lid on the unique ‘every frame a painting’ art style. Hear how they made an impossibly bespoke artistic vision a reality.
Take a tour of the film studio where the team captured live-action actor performances.
Watch demonstrations of character painting techniques, and the custom tools which brought the scenes to life.
Discover the secrets of combining 2D characters with 3D sets.
And go behind the scenes to see how lighting and careful compositing built the game’s unique look.
As Dusk Falls has been selected for the Tribeca Film Festival.
Takeaway:
Develop:Brighton offers you an inspiring mix of top-notch speakers, practical how-to sessions, insights into the latest trends and technologies, plus fantastic networking opportunities. Find out about the different conference pass options and prices here or...
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