Neil made the move from the aerospace sector to the games industry in 1997 when he joined Rare Ltd. Seven years at Rare cutting his teeth on console and handheld development nurtured a fondness for assembly language programming that has never really gone away. In early 2004 Neil left Rare to form a startup focussing on the Nintendo DS handheld. Sadly this didn’t flourish so in April 2005 he moved to Climax Racing (which became Disney’s Black Rock Studio), joining the team that went on to produce several successful racing titles across the seventh generation of games consoles and PC. Disney’s closure of Black Rock Studio led directly to Neil co-founding Big Bit - a mobile focussed studio that went on to produce 12 titles across iOS and Android in five years. And now AlphaBlit - 4 console generations, 9 programming languages, 12 game engines, 20 years, 22 game credits and countless technologies in the making!
We will present our experience co-developing "Detonation Racing" for Apple Arcade. We will review our experience using the DOTS architecture in Unity to develop a scalable system that played to the strengths of a wide range of device capabilities. We will share details of our vehicle handling implementation using the DOTS physics engine and discuss how we leveraged variable time-steps to support non-interactive sequences during gameplay. We will provide an overview of an internally developed offline visibility culling system for reducing vertex bandwidth, and give an overview of the performance reporting system that was utilised to ensure we could release a high-quality and high-performance title across the board of target devices on the Apple platform.
Takeaway:
People should come to Develop because it’s where the UK games industry meets.
Maria Sayans
ustwo
I’ve felt a big passion here at Develop!
Tetsuya Mizuguchi
Enhance Games
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Gemma Foster
Dlala Studios
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Abbie Heppe
Media Molecule
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Graham Devine
Magic Leap
If you really want to have a good interface with the British game developer community then this is the place to come.
Kate Edwards
Geogrify
It’s fantastic to have such an event that provides this opportunity for all the game devs, indie devs and other organisations to get together to showcase what they do, meet and interact.
Rebecca Sampson
Hangar 13
One of the things I like about Develop is it brings people together from across Europe and the whole world. There is a very high level of professionals here, so you have company leaders having drinks with juniors from their community.
Dr Mata Haggis-Burridge
NHTV
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
Ukie
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Grace Carroll
Creative Assembly
There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.
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