Atomhawk is an award winning visual development studio that works with AAA clients on projects including Call of Duty, Halo, FIFA and Minecraft. Nader is Atomhawk’s Creative Development Director, driving growth in the studios in North East England and Vancouver, Canada. He has worked in both a development and art capacity in the games industry, offering a unique insight into the practical considerations for art both now and in the increasingly technical future.
Atomhawk is an award winning visual development studio. Since being founded in 2009 they have been involved with developing concept art for some of the world’s best know franchises, including Halo, Call of Duty, Minecraft and FIFA. This talk will look at the current concept art development process and then explore how this will likely change in the future. The talk will explore how areas like AI will be leveraged for speed, scope and creativity. How technology and tools will need to evolve to ensure work is fit for purpose. And, ultimately, the skillset that artists of the future will need to embrace to ensure they stay relevant and able to perform in the games industry of the future.
• Practical understanding of the current visual development stages and process (“I know how concept art is made and the stages involved”) • Case study examples from AAA projects (“I learned how art is made for a famous game I am familiar with”) • The emerging role of AI in art development (“I got an insight into how artificial intelligence will enhance and replace some elements of the current process”)
• Insight into new tools and technology (“I learned about new plugins and technology that people are beginning to use to help make art. I might try them myself now.”)
• Advice on the skills required to be an artist in the games industry in the future (“I learned which areas to train in to ensure I stay relevant in my field”)
Develop:Brighton brings together the game dev community to share ideas, learn and be inspired by each other. So if you have an idea for a conference session we'd love to hear it. Hurry - the deadline for submissions is 25 Feb!find out more
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
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