Mike Bithell is a British game designer, best known for his breakout indie hit, Thomas Was Alone. A story-driven platform puzzle game, Thomas Was Alone won a BAFTA for its star, Danny Wallace. Two years ago Mike released Volume, a commercially and critically successful action stealth game. Mike’s work emphasizes storytelling and focused game design with a growing team of professionals. Recently he surprisingly announced and right away launched Subsurface Circular, his homage to text adventure games, which immediately gained praise from critics and is enjoying great commercial success as well.
Respected living room game developer Mike Bithell hosts this keynote discussion with three of the UK’s most creative indie studios – White Paper Games, Spiral Circus and Jumpship Studio. Their 2021 releases were highlighted in the media coverage of E3 as some of the most imaginative and innovative indie games out today. The designers behind these games will share their creative influences and inspirations, talk through their creative process and discuss the triumphs and challenges of cultivating new IP while working from home. We’ll hear how working remotely during the pandemic has affected the team’s creativity and what they've done to overcome any issues, plus their thoughts on what the long-term effects of the pandemic are on how games are created in the future? Come along, bring your questions for the panel and be inspired to challenge your creative process and the way you design your games.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
If you really want to have a good interface with the British game developer community then this is the place to come.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
I’ve felt a big passion here at Develop!
There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.Contact us now!