Mike Bithell is a British game designer, best known for his breakout indie hit, Thomas Was Alone. A story-driven platform puzzle game, Thomas Was Alone won a BAFTA for its star, Danny Wallace. Two years ago Mike released Volume, a commercially and critically successful action stealth game. Mike’s work emphasizes storytelling and focused game design with a growing team of professionals. Recently he surprisingly announced and right away launched Subsurface Circular, his homage to text adventure games, which immediately gained praise from critics and is enjoying great commercial success as well.
Respected living room game developer Mike Bithell hosts this keynote discussion with three of the UK’s most creative indie studios – White Paper Games, Spiral Circus and Jumpship Studio. Their 2021 releases were highlighted in the media coverage of E3 as some of the most imaginative and innovative indie games out today. The designers behind these games will share their creative influences and inspirations, talk through their creative process and discuss the triumphs and challenges of cultivating new IP while working from home. We’ll hear how working remotely during the pandemic has affected the team’s creativity and what they've done to overcome any issues, plus their thoughts on what the long-term effects of the pandemic are on how games are created in the future? Come along, bring your questions for the panel and be inspired to challenge your creative process and the way you design your games.
Develop:Brighton brings together the game dev community to share ideas, learn and be inspired by each other. So if you have an idea for a conference session we'd love to hear it. Hurry - the deadline for submissions is 25 Feb!find out more
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
If you really want to have a good interface with the British game developer community then this is the place to come.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.Contact us now!