From an early age, I’ve always had an interest in gaming, art and sport. If I wasn’t outside kicking ball, I was inside on the N64 or drawing. Luckily for me, I had a close friend with similar interest “Taylor”. This is the start of a friendship that would later come together to create Orthors. When I think back to school days, the only lessons I really cared for were P.E. and Art. School for me was, playing football, chatting to girls and bantering with the boys. Which is probably why I left with 3.5 GCSE’s lol. At this point of my life I was starting to focus and realise what I wanted to do career wise. It had to be art and it had to be digital. I was learning Adobe, Photoshop, Illustrator and Flash both in and out of college. Learning was getting addictive! Along side me in class was another focused individual with similar goals in mind. That man was “Yasin” the final member of the team. We had such a laugh and maybe one day, we will share some of our stories…..maybe.
Once again an unconditional offer! Using the charm and all I was accepted into Ravensbourne University’s animation course. Now the level has stepped up and I’m learning programs like Autodesk Maya and Adobe After Effects. The talent in my class was outrageous and inspiring! Looking at how our team was formed, I’m almost certain we will work with some of these talents in the future. As I entered my third year of University I felt that the gaming industry was one I wanted to become apart of! I don't think anyone thought I would graduate But I didn’t want to join a large company and work on someone else’s ideas. I wanted to create my own. I wanted to develop my own stories and almost become an author through gaming. This lead to one long phone call with my old friend Taylor about starting up a team and doing our own thing. Which bring us here today. Orthors.
From players to creators, Orthors will be diving into the key aspects faced when making their games - from figuring out how to develop a game with no coding experience, to watching their game being published on the Apple App store. Building a game has its layers and they aim to help people to be better prepared for the hurdles they may face whilst walking the same path. Orthors realised the importance of branding, and the impact it has on taking your IP/ project that one step further is something that is usually overlooked. They will go over how to set yourselves apart from other games studios by displaying their creative processes, how to self assess and refine ideas and the importance of putting a face to your brand. Business is a worrying side within the gaming industry that most people shy away from. A pivotal moment for Orthors was being told to set up their business legitimately and get an accountant. Brilliant advice! They will break down the important lessons learnt in regards to running a games studio from a business perspective, with the hope that you won’t need to suffer the same setbacks. Orthors learnt at an early stage the power of networking. They will take you on their journey of how they were able to meet key figures such as Dan Gray (CCO, UsTwo Games), Jay Ann Lopez (Black Girl Gamers), Stephanie Ijoma (NNESAGA) and many others who have directly and indirectly helped to shape them as a company.
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Jo Twist, OBE
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
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Mike Bithell Games
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