From an early age, I’ve always had an interest in gaming, art and sport. If I wasn’t outside kicking ball, I was inside on the N64 or drawing. Luckily for me, I had a close friend with similar interest “Taylor”. This is the start of a friendship that would later come together to create Orthors. When I think back to school days, the only lessons I really cared for were P.E. and Art. School for me was, playing football, chatting to girls and bantering with the boys. Which is probably why I left with 3.5 GCSE’s lol. At this point of my life I was starting to focus and realise what I wanted to do career wise. It had to be art and it had to be digital. I was learning Adobe, Photoshop, Illustrator and Flash both in and out of college. Learning was getting addictive! Along side me in class was another focused individual with similar goals in mind. That man was “Yasin” the final member of the team. We had such a laugh and maybe one day, we will share some of our stories…..maybe.
Once again an unconditional offer! Using the charm and all I was accepted into Ravensbourne University’s animation course. Now the level has stepped up and I’m learning programs like Autodesk Maya and Adobe After Effects. The talent in my class was outrageous and inspiring! Looking at how our team was formed, I’m almost certain we will work with some of these talents in the future. As I entered my third year of University I felt that the gaming industry was one I wanted to become apart of! I don't think anyone thought I would graduate But I didn’t want to join a large company and work on someone else’s ideas. I wanted to create my own. I wanted to develop my own stories and almost become an author through gaming. This lead to one long phone call with my old friend Taylor about starting up a team and doing our own thing. Which bring us here today. Orthors.
From players to creators, Orthors will be diving into the key aspects faced when making their games - from figuring out how to develop a game with no coding experience, to watching their game being published on the Apple App store. Building a game has its layers and they aim to help people to be better prepared for the hurdles they may face whilst walking the same path. Orthors realised the importance of branding, and the impact it has on taking your IP/ project that one step further is something that is usually overlooked. They will go over how to set yourselves apart from other games studios by displaying their creative processes, how to self assess and refine ideas and the importance of putting a face to your brand. Business is a worrying side within the gaming industry that most people shy away from. A pivotal moment for Orthors was being told to set up their business legitimately and get an accountant. Brilliant advice! They will break down the important lessons learnt in regards to running a games studio from a business perspective, with the hope that you won’t need to suffer the same setbacks. Orthors learnt at an early stage the power of networking. They will take you on their journey of how they were able to meet key figures such as Dan Gray (CCO, UsTwo Games), Jay Ann Lopez (Black Girl Gamers), Stephanie Ijoma (NNESAGA) and many others who have directly and indirectly helped to shape them as a company.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
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