From an early age, I’ve always had an interest in gaming, art and sport. If I wasn’t outside kicking ball, I was inside on the N64 or drawing. Luckily for me, I had a close friend with similar interest “Taylor”. This is the start of a friendship that would later come together to create Orthors. When I think back to school days, the only lessons I really cared for were P.E. and Art. School for me was, playing football, chatting to girls and bantering with the boys. Which is probably why I left with 3.5 GCSE’s lol. At this point of my life I was starting to focus and realise what I wanted to do career wise. It had to be art and it had to be digital. I was learning Adobe, Photoshop, Illustrator and Flash both in and out of college. Learning was getting addictive! Along side me in class was another focused individual with similar goals in mind. That man was “Yasin” the final member of the team. We had such a laugh and maybe one day, we will share some of our stories…..maybe.
Once again an unconditional offer! Using the charm and all I was accepted into Ravensbourne University’s animation course. Now the level has stepped up and I’m learning programs like Autodesk Maya and Adobe After Effects. The talent in my class was outrageous and inspiring! Looking at how our team was formed, I’m almost certain we will work with some of these talents in the future. As I entered my third year of University I felt that the gaming industry was one I wanted to become apart of! I don't think anyone thought I would graduate But I didn’t want to join a large company and work on someone else’s ideas. I wanted to create my own. I wanted to develop my own stories and almost become an author through gaming. This lead to one long phone call with my old friend Taylor about starting up a team and doing our own thing. Which bring us here today. Orthors.
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Ian Livingstone, CBE
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