Matt is a seasoned software engineer over with over 20 years of games-industry experience, which has given him a solid foundation to help with the heavy-lifting required to bring high-quality and high-performance games to market. Before co-founding AlphaBlit, Matt helped ship over a dozen mobile games for iOS/Android, and is credited with several console games such as Split/Second (with BlackRock Studio), the MotoGP series (for Climax Racing) and the NBA Ballers franchise (at Midway Games).
With a deep knowledge of graphics, lighting and shaders and a proven track record in CPU/GPU profile-guided games optimization, memory management, and streamlining content-creation pipelines, Matt has helped game teams operate more efficiently, and improve quality, stability and performance across the board. Matt has given presentations of his work at the Develop Conference and at GDC Europe and has several published articles to his credit.
We will present our experience co-developing "Detonation Racing" for Apple Arcade. We will review our experience using the DOTS architecture in Unity to develop a scalable system that played to the strengths of a wide range of device capabilities. We will share details of our vehicle handling implementation using the DOTS physics engine and discuss how we leveraged variable time-steps to support non-interactive sequences during gameplay. We will provide an overview of an internally developed offline visibility culling system for reducing vertex bandwidth, and give an overview of the performance reporting system that was utilised to ensure we could release a high-quality and high-performance title across the board of target devices on the Apple platform.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.Contact us now!