Mathias Westerdahl

Defold Foundation

Mathias Westerdahl photo

Mathias has been in the industry since 2001 when he started programming racing games for the PlayStation 1. From there he moved on to tools and engine programming, most notably at Avalanche Studios where he spent a decade working as a developer as well as a team lead on AAA titles such as Just Cause and Mad Max. Mathias has spent the last six years working as a lead engine developer for the Defold game engine, making the game engine accessible to a wide range of indie developers.

Mathias Westerdahl is speaking at the following session/s

How to Get Things Done Without Ever Breaking Things

Wednesday 13th July: 15.00 - 15.45Room 3

In this talk you will learn about the best practices, considerations and effort that goes into developing and maintaining a cross platform game engine with monthly releases without ever breaking things for the end-users.

  • Technical challenges specific to game engines
  • Important performance metrics to look out for when evaluating game engines
  • How coding practices and design principles can help write efficient and maintainable code for game engines (and games)

Additional speakers

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