Mark Lintott

Epic Games

Mark Lintott photo

Mark has been leading engineering teams and developing engine frameworks for over 25 years. Most recently he has been leading the Foundation Group at Epic Games which are responsible for a wide variety of areas in Unreal Engine from low-level engine features to data build systems, automation and testing frameworks, CIS and Developer Tools.

Prior to joining Epic Games, Mark spent 17 years at SONY Interactive Entertainment Europe where, as Technical Director, he led the development of proprietary engine technology across 4 iterations of Playstation hardware and released over 20 Playstation titles. 

Mark Lintott is speaking at the following session/s

Diving Deeper into Developer Iteration in Unreal Engine 5

Wednesday 13th July: 17.00 - 17.45 Room 5

Following Mark’s talk about developer iteration in Unreal 5 you’re invited to join this round table to dive deeper into issues that may be impacting your projects.

The rate of growth for modern games and the more recent world events that have forced many of us to work in a more globally distributed and isolated manner have only made developer iteration harder than ever.

Long sync times from source control, increasingly long data and code builds, valuable SSD space being eaten up and increasing larger product footprint are just some of the factors affecting our ability to work efficiently in this new world.

Come and join this interactive session and get a greater insight into how you can work more efficiently with UE5.

Improving Developer Iteration in Unreal Engine 5

Wednesday 13th July: 16.00 - 16.45Room 1

It is widely accepted that the more efficiently a developer can iterate, the more likely the result of their efforts will be much higher in quality.

The rate of growth for modern games and the more recent world events that have forced many of us to work in a more globally distributed and isolated manner have only made developer iteration harder than ever.

Long sync times from source control, increasingly long data and code builds, valuable SSD space being eaten up and increasing larger product footprint are just some of the factors affecting our ability to work efficiently in this new world.

During this talk we will take a walk through some of the upcoming features for Unreal Engine 5, which will soon be made available to licensees, that have already impacted developer iteration for both The Matrix Awakens Demo and Fortnite, and for our teams and partners at Epic Games.

Takeaway:

  • Visibility on upcoming UE5 features that will improve developer iteration for licensees.
  • Retrospectives on roll out of these features and the impact they have made on Epic products.
  • Teams that may be considering or have implemented their own features can learn about Epic's experiences.
  • Opportunity to give feedback to Epic about your experiences and solutions for Unreal Engine.

Keep up-to-date

Sign up to our e-newsletter for all the latest news!

Sign up now

Get involved today!

There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.

Contact us now!

Keep up to date with Develop:Brighton

Newsletter Sign Up