Louise Andrew is the Head of Art at d3t, a work for hire games studio in Cheshire. Coming from a background in traditional fine art, she has worked as an artist in the games industry for 20 years, leading large teams on multiple platforms from the Nintendo DS to the PS5 and is credited on 17 published games.
This session will talk about what it is like to work as an artist at a games studio that co-develops games with other studios.
We will discuss what work for hire is really like for an artist, how and why it is growing, and detail the pros and cons of being at a work for hire studio.
Questions that we might discuss -
What is work for hire and how does it compare to working for a studio with its own IP?
What are the pros of working for a work-for-hire studio and what are the cons?
What might be the differences from an artist's pov in terms of workflows, skillsets, mindsets etc?
Why is co-development growing and what might the future look like?
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Dr Mata Haggis-Burridge
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