Leanne Bayley

Deep Silver Dambuster Studios

Leanne Bayley photo

Leanne has worked in game development since 2012. From creative producer to co-founder of her own micro studio, to Lead 2D/UI Artist, Leanne has reprised many of the roles required to make, finish and release a game. Along side her work making games, Leanne has also mentored with Make Play Code and Limit Break, and is a two time Gamerbake winner.

Leanne Bayley is speaking at the following session/s

Ask Me Anything: Questions for the Artists

Thursday 28th October: 16.00 - 16.45Room 4

Come to this interactive panel to ask creative directors some burning questions that all artists face during their careers.  Bring your questions and maybe some answers.

Discussion topics will include:

  • What is the hardest thing about being an artist in the games industry?
  • What makes an artist's application standout? 
  • What does a technical artist do?
  • What is your day to day life in your role in your art specialism?
  • How can I get feedback on my portfolio?
  • What do you wish you had known when you first started as a games artist?
  • How might making art for games change with new technology in 5-10 years' time?
  • What proportion of a games art team are each speci



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