Jonathan Smith is Head of Production and Strategic Director at TT Games. Formerly Chief Game Designer at Codemasters, he joined LEGO Company as Executive Producer in 2001 with a brief to create a new generation of LEGO videogames, and two years later co-founded Giant Interactive Entertainment to publish LEGO Star Wars: The Video Game, developed by Traveller's Tales. Over 100 million LEGO games have been sold since then, with Giant and Traveller's Tales acquired by Warner Bros in 2008. Jonathan sat for many years on the BAFTA Children's Committee, and launched the first BAFTA Young Game Designers competition. He also co-founded The National Videogame Arcade, the UK's first permanent cultural space dedicated to games and game culture.
This interactive panel of pioneering studio heads will discuss how managing a modern game studio worked during the pandemic and how that translates into a successful future. Hosted by TT Games' Jonathan Smith, our panellists will explore the significant challenges facing their studios today, talk about what new initiatives they have introduced since the pandemic, and what lessons they've learned both from the pandemic but also generally from their experience of running a games studio today.
Get involved in the discussion - bring your questions to ask the panel.
Yes, it’s been great seeing actual people back out in the real world for the last few days, but it will soon be time for everyone to head back to their designated workspace and stare down the lens of a webcam all day. Join Yogscast Games’ Simon Byron and TT Games’ Jonathan Smith as they help ensure you are all fully acclimatised through a series of mini games and quizzes which no doubt sound better on paper than they turn out to be on stage.
With FREE beer sponsored by
Develop:Brighton brings together the game dev community to share ideas, learn and be inspired by each other. So if you have an idea for a conference session we'd love to hear it. Hurry - the deadline for submissions is 25 Feb!find out more
If you really want to have a good interface with the British game developer community then this is the place to come.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.Contact us now!