After graduating with a Master’s Degree from the Sound & Music for Interactive Games program at Leeds Beckett University Joe went on to work as a lecturer, specialising in game audio workflows & pipelines and tutoring audio implementation in Unreal Engine 4 & Wwise. Following this, Joe secured his first full-time Sound Designer position at Traveller’s Tales where he was lucky enough to contribute to some high-profile intellectual properties such as Marvel, DC and Star Wars. After several happy years at Traveller’s Tales Joe entered the wild world of self-employment contributing to mobile, VR, and Windows titles before starting work with Sweet Justice Sound, contributing to several exciting projects including The Ascent as Environmental Audio Lead.
Take a close look at the best (and worst) UE4-based technical audio systems from The Ascent; a 4 player multi-platform, online co-op, twin-stick RPG shooter set in a lush open-world cyberpunk city. Representing the Sweet Justice Sound team, Environmental Audio Lead, Joe Thom and Senior Technical Sound Designer, John Tennant give a tour of the Unreal Engine 4 blueprint systems that pulled the audio together for this remarkably data-driven game. Covering topics like gameplay tag-based weapons logic, data-driven civilian walla, 100% customizable player foley system, Ak Component optimization schemes (ones that failed and ones that worked!), server/client replication hacks and whatever else they can fit in! It’s an all-you-can-eat technical audio buffet so Joe and John invite you to bring your spoon and learn the same lessons they learned but without all the pain. See what worked and what didn’t - what they found surprisingly hard and what was surprisingly easy.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
I’ve felt a big passion here at Develop!
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
One of the things I like about Develop is it brings people together from across Europe and the whole world. There is a very high level of professionals here, so you have company leaders having drinks with juniors from their community.
Dr Mata Haggis-Burridge
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
If you really want to have a good interface with the British game developer community then this is the place to come.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
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