Jessica Fiorini is a senior game designer at Schell Games. She has over 20 years of experience in the games industry. Jessica specializes in location-based games but has created games for VR, desktop and mobile platforms. She has created world-class gaming experiences for institutions such at LEGO, Adult Swim, Nickelodeon, Bravo and Motown Museum.
On a game development team, a shared vision is crucial for success. If a team is having trouble seeing eye-to-eye, it can become a complicated problem to fix. In this talk, designers Jessica Fiorini and Marlena Abraham will walk the audience through a series of techniques that will help get their teams moving in the same direction. They will discuss the value of instilling interdisciplinary teams with the agency, ownership, trust, and most importantly, joy that will ultimately produce a better game. As Jessica and Marlena are at different stages of their careers, they’ll tackle this problem from two different perspectives: as a game industry veteran and as a designer whose responsibilities are still relatively new. From these vantage points, they’ll discuss communication tactics, documentation, software tools, and processes involved in building design consensus. They’ll explore how a combination of soft skills (e.g. how to receive and deliver feedback) and hard skills (e.g. documenting and testing assumptions) can produce a more engaging game. Using real projects as case studies, Jessica and Marlena will model the challenges a designer might face when building consensus, then use these examples to outline solutions ranging from playtesting and prototyping to new forms of communication. The audience will learn both the warning signs that stakeholders are facing disagreements and the ways to troubleshoot miscommunication. They’ll explore techniques that can solve issues that arise when leading or working with engineers, artists, sound designers, producers, and clients during various stages of game production.
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Mike Bithell Games
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Dr Mata Haggis-Burridge
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
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Jo Twist, OBE
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
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If you really want to have a good interface with the British game developer community then this is the place to come.
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