Jemma is a Senior Foley Mixer; CAS winner for Bohemian Rhapsody and Emmy nominated for Watership Down. Her drive and passion shine through in her work, providing clear and emotive recordings for all projects. Jemma's career spans all genres including hit games such as Ghost of Tsushima, The Dark Pictures Anthology and The Division. Film work includes; Rebecca, The Old Guard and Klaus.
The multi-award nominated Foley team from Molinare come together to discuss their work and how to 'think in Foley'. Underscoring the importance and value of bespoke foley, they will share expert insights as they demonstrate some artistic performance techniques to help you understand how to create believable, subtle and nuanced results when tackling such foundational foley areas as footsteps, cloth and equipment yourself.
In keeping with Develop Conference tradition, our panel of game audio experts limber up for an inclusive town hall style discussion with conference delegates about the current state-of-the-art of music, sound and dialogue for games and what the future holds for game audio business, technology and creativity.
Host: Richard Jacques, Composer
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There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
I’ve felt a big passion here at Develop!
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.Contact us now!