Iain's been making games for a long time and has been focused on online and multiplayer experiences since Burnout 3 in 2004. He's worked at companies including Sony, EA, and Lionhead and joined Hello Games to help with the launch of No Man's Sky when they were only 15 people. Not a whole lot larger today, Iain wears many hats and is responsible for making sure the servers continue to work and that players can play online across the game's near-infinite, procedurally generated universe.
His proudest achievement was having someone cosplay him swigging from a champagne bottle in a recreation of THAT No Man's Sky gold photo.
Xbox veteran and Azure gaming lead Harvey Eagle is joined by Iain Brown, Server and Multiplayer Lead for Hello Games, to discuss how No Man’s Sky’s procedurally generated universe was shared by its players. From cross-play, in-game communication and database management, to scaling server infrastructure to cope with player demand, you’ll learn more about how Azure and Azure PlayFab helped enable players to share the No Man’s Sky universe.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
If you really want to have a good interface with the British game developer community then this is the place to come.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
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