Henry Ryder

nDreams

Henry Ryder photo

Henry is a UX/UI designer working in games. From a background of studying art, interactive media, video and animation he entered the industry through web design for movie and video game promotions back in 2006. Henry has worked on making UI for video games such as CSR Racing, Forza Street, Detonation Racing, Assassins Creed, Fracked VR and several others.

Henry Ryder is speaking at the following session/s

12 Things I Wish I Knew When I Started Making User Interfaces for Games

Thursday 14th July: 14.00 - 14.45 Room 2

In this talk, Henry goes through twelve theories that help when designing the user interface of games. An insight into the psychology and principles that inform decisions behind the design of User Experience and User Interface.

Takeaway:

  • Ideas that will help guide and inspire user experience and user interface design of games. 
  • An introduction to some psychological principles that are highly relevant to the design of UX/UI.
  • Ways of thinking to help working with others, being humble and avoiding stress. 

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