Art director at JUMPSHIP (previoustly Unity, Splash Damage & Haemimont Games) - world builder, concept artist and illustrator.
I started making and illustrating my own board games as a kid inspired by the promise of early video games that I did not have much access to and richly illustrated science, geography and natural world encyclopedias I collected.
Studied software development at secondary school and Classical Animation at uni, got my firs job at the games industry before I graduated.
At this point I have close to 20 years of game development experience, spanning table top RPGs, a variety of video game genres (RTS, FPS, Andventure) and short film.
During that time I've occupied most art positions - generalist ( working on textures, props, UI, concept art), lead artist, concept artist and ultimately working as an art director/production designer at Splash Damage, The Unity Demo Team and currently at JUMPSHIP, completing our first independent game project Somerville.
A panel of Art Directors from across the industry will discuss:
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I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
It’s fantastic to have such an event that provides this opportunity for all the game devs, indie devs and other organisations to get together to showcase what they do, meet and interact.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
If you really want to have a good interface with the British game developer community then this is the place to come.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.Contact us now!