Georgi A. Simeonov


Georgi A. Simeonov photo

Art director at JUMPSHIP (previoustly Unity, Splash Damage & Haemimont Games) - world builder, concept artist and illustrator.
I started making and illustrating my own board games as a kid inspired by the promise of early video games that I did not have much access to and richly illustrated science, geography and natural world encyclopedias I collected.
Studied software development at secondary school and Classical Animation at uni, got my firs job at the games industry before I graduated.
At this point I have close to 20 years  of game development experience, spanning table top RPGs, a variety of video game genres (RTS, FPS, Andventure) and short film.
During that time I've occupied most art positions - generalist ( working on textures, props, UI, concept art), lead artist, concept artist and ultimately working as an art director/production designer at Splash Damage, The Unity Demo Team and currently at JUMPSHIP, completing our first independent game project Somerville.

Georgi A. Simeonov is speaking at the following session/s

Art Direction: The New Challenges of 2022

Thursday 14th July: 12.15 - 13.00Room 3

A panel of Art Directors from across the industry will discuss:

  • How to create distinctive styles that make your game stand out.
  • How to keep the art team inspired and on track with the visuals. 
  • What the future looks like for artists, considering the visual advancements in UE5, PS5, Photogrammetry etc
  • What has been the most inspiring game for them visually and why.
  • What are the greatest skills required of an Art Director.
  • How has being an Art Director changed over the past 10 - 20 years in games.


  • You will learn what it takes to be an Art Director in 2022
  • What the challenges are 
  • What the future of games art could potentially look like 

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