Fernando is a Partner Development Manager for the Google Play Games team, Western Europe, based in London. He helps developers build, launch, and grow games on Google Play. Fernando worked in video ad monetisation and creative automation for games before joining Google.
Innovation in game development is often seen as launching a new type of game. However, there are many ways to innovate without starting afresh. Creating a sequel that builds on your success – using existing characters, proven mechanics, or exciting storylines that your players love – could be a better way to go. We explore how these studios increased their success by innovating within genre to launch sequels and how they mitigated the risks involved. In particular, we look at:
- How to determine whether a sequel is the right approach
- Avoiding the risks of cannibalizing previous titles
- The impact of a sequel on the team structure and motivation
Takeaway:
Develop:Brighton offers you an inspiring mix of top-notch speakers, practical how-to sessions, insights into the latest trends and technologies, plus fantastic networking opportunities. Find out about the different conference pass options and prices here or...
Register NowDevelop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
Leanne Loombe
Riot Games
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Graham Devine
Magic Leap
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Alex Moyet
Curve Digital
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
Hannah Flynn
Failbetter Games
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Jo Twist, OBE
Ukie
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Gemma Foster
Dlala Studios
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Jessica Saunders
Salix Games
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Jonathan Smith
TT Games
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Maria Sayans
ustwo
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Kish Hirani
Terra Virtua
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