Dan is a Senior Dialogue Engineer at Creative Assembly. Joining in 2019, he worked on the historical title Total War: Three Kingdoms before moving to the fantasy title, Total War: Warhammer. Before CA, he worked in London for 6 years, recording dialogue/voice for radio, TV, animations and feature-length films.
Respected UK-based developer Creative Assembly retains a seven-strong team to handle casting, recording, directing and post-production of voice talent. In this session, Principal Dialogue Engineer, Will Tidman, will outline their processes for getting creatively inspired dialogue into noted title Total War: Warhammer.
He'll discuss the use of game design mechanics, performance characterization and audio processing techniques to create the voices required whilst remaining true to Warhammer lore and forging a distinct identity for each faction – plus maintaining variety and individual identity within a faction where there are multiple characters of the same type.
Using real-world case studies, he’ll talk through the full pipeline from initial design ideas to collaboration with the design team, and R&D, casting, recording, post production and implementation.
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