Dan Hutchinson

d3t – A Keywords Studio

Dan Hutchinson photo

Following a 1 year apprenticeship course with Playground Squad, I started at d3t as an Associate Artist when I was 19. I have been at d3t for 5 years now, where I have grown a lot and met some amazing people, who've all taught me so much. Alongside the amazing team at d3t, I've had the opportunity to work on various titles such as Mafia: Definitive Edition, Assetto Corsa Competizione and most recently, the newly released Alan Wake: Remastered.

Dan Hutchinson is speaking at the following session/s

Ask Me Anything: Questions for the Artists

Thursday 28th October: 16.00 - 16.45 Room 4

Come to this interactive panel to ask creative directors some burning questions that all artists face during their careers.  Bring your questions and maybe some answers.

Discussion topics will include:

  • What is the hardest thing about being an artist in the games industry?
  • What makes an artist's application standout? 
  • What does a technical artist do?
  • What is your day to day life in your role in your art specialism?
  • How can I get feedback on my portfolio?
  • What do you wish you had known when you first started as a games artist?
  • How might making art for games change with new technology in 5-10 years' time?
  • What proportion of a games art team are each speci

 

 

Don’t miss out!

Develop:Brighton offers you an inspiring mix of top-notch speakers, practical how-to sessions, insights into the latest trends and technologies, plus fantastic networking opportunities. Find out about the different conference pass options and prices here or...

Register Now

Get involved today!

There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.

Contact us now!

Keep up to date with Develop:Brighton

Newsletter Sign Up