Dan Hutchinson

d3t – A Keywords Studio

Dan Hutchinson photo

Following a 1 year apprenticeship course with Playground Squad, I started at d3t as an Associate Artist when I was 19. I have been at d3t for 5 years now, where I have grown a lot and met some amazing people, who've all taught me so much. Alongside the amazing team at d3t, I've had the opportunity to work on various titles such as Mafia: Definitive Edition, Assetto Corsa Competizione and most recently, the newly released Alan Wake: Remastered.

Dan Hutchinson is speaking at the following session/s

Ask Me Anything: Questions for the Artists

Thursday 28th October: 16.00 - 16.45 Room 4

Come to this interactive panel to ask creative directors some burning questions that all artists face during their careers.  Bring your questions and maybe some answers.

Discussion topics will include:

  • What is the hardest thing about being an artist in the games industry?
  • What makes an artist's application standout? 
  • What does a technical artist do?
  • What is your day to day life in your role in your art specialism?
  • How can I get feedback on my portfolio?
  • What do you wish you had known when you first started as a games artist?
  • How might making art for games change with new technology in 5-10 years' time?
  • What proportion of a games art team are each speci



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