Bernd did his degree in Interactive Art and Media Theory to become an artist, but instead has been making AAA computer games for more than twenty years. He has creatively led and directed the creation of original IPs like Crytek’s Crysis, Guerrilla Games’ Horizon: Zero Dawn, and the development of franchise sequels like DICE’s Battlefield and Star Wars: Battlefront. Together they received over 200 game of the year awards, a BAFTA, and many other awards. He’s a frequent speaker on creative processes and the theory of making games at major game industry events like the Game Developers Conference in San Francisco, or the D.I.C.E summit held by the Academy of Interactive Arts & Science. He teaches Game Design as a tenured Professor in the Bachelor and Master programme at the Game Lab of the Technical University Cologne. In his spare time he draws and publishes the adventures of Duchesse Ariadne, intrepid penguin adventuress of the 19th Century. He joined improbable because it’s the place to be for challenging the future of games and how they are made successfully.
Discover how the team behind ScavLab - the experimental sandbox testing platform within ‘Scavengers’ - tackled the challenge of creating engaging gameplay for massive scale live events, where thousands of simultaneous players gather together in the same communal hub. Explore the creative process behind crafting intimate game experiences at scale, what mechanics were successful, and which didn’t work out. Learn how community feedback can help the developer to deliver a shared real-time environment keeping a smooth performance with thousands of players connected. Dive into game mechanics focused on entertaining thousands of players by using different gameplay elements such as realistic game physics, AI-controlled enemies, and virtual environments. The talk will also cover some of the technological challenges, both client and server side, to deliver high-concurrency gameplay events on worlds with thousands of players.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
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Jo Twist, OBE
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
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I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
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