Anne-Sophie is currently working as Senior Sound Designer at Hazelight Studios. She has been working in the game audio industry as a sound designer for over 6 years and has released a variety of titles both AAA and indie, including most recently It Takes Two (Hazelight) and Shadow of the Tomb Raider (Eidos Montreal). Her industry experience is complemented by a Masters degree in Sound Design from the University of Edinburgh, during which she has explored and developed an interest in alternative interactive media and sound art, such as sound installations, DSP tools, and unconventional recording techniques.
This session tells the story behind the sound design of Hazelight’s intriguing and entertaining title, It Takes Two - and in particular, the challenges of audio for split screen gameplay. Anne-Sophie and Philip will discuss the iterations they experienced whilst experimenting and applying solutions in order to achieve a compelling high quality audio experience. They will explain how they learned to manage spatialized sounds in relation to each player’s screen space, maintain mix clarity across different gameplay types, and create a strong sense of immersion within the context of a split screen game - as well as outlining how continuous collaboration between the creative designers and technical designers was vital to successfully pushing the limits of the genre and setting new standards.
In keeping with Develop Conference tradition, our panel of game audio experts limber up for an inclusive town hall style discussion with conference delegates about the current state-of-the-art of music, sound and dialogue for games and what the future holds for game audio business, technology and creativity.
Host: Richard Jacques, Composer
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