A true games industry veteran, Andrew Oliver began making games with his brother Andrew some 40 years ago. The Oliver Brothers went on to create Dizzy, one of the most famous video games characters of the 1980s, and won a Guinness World Record for ‘Most Prolific 8 Bit Game Developer’. They have created over 150 games during their careers, founding Blitz Games and Radiant Worlds (sold to Rebellion) during that time. The brothers have now established Panivox, a new studio which is launching a brand new entertainment platform. The brothers also received honorary doctorates in 2008 from Coventry University (in business administration (DBA) and technology (DTech) for Philip and Andrew respectively) in recognition of their contribution to the growth of the electronic games industry both regionally and internationally and were honoured as Fellows of the Royal Society of Arts in 2010.
We’ll take you on a journey through the different user interfaces that has been used on video games throughout the years. Praising the merits of the new possibilities the new interfaces promised us as game designers, but also discussing the downsides and difficulties each new technology has brought. Designers can learn about how an interface can change the way a game can be played and how the audience will perceive the different experiences of entertainment each interface brings. We’ll look at all interfaces, whether that be the game-changing Wii-Mote, or the revolutionary but unfavoured Kinect.
I’ve felt a big passion here at Develop!
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.Contact us now!