Alastair Lindsay is the Studio Audio Director at Splash Damage, where he heads up the Audio Department and is responsible for all audio content across multiple AAA titles. With a career spanning 29 years and covering roles including Sound Designer, Composer, Head of Music, Head of Audio and Audio Director, he has worked on many high-profile games alongside in-house teams and outsource partners. His extensive credits include: Tempest 2000, The Getaway, Eye Toy, SingStar, Gran Turismo, WipEout, Little Big Planet, Wonderbook, VR Worlds, RIGS, Horizon Zero Dawn, Blood & Truth and Outcasters but to name a few.
Has the COVID Pandemic changed the working landscape forever? With the continuing boom in video games development and an unprecedented level of open roles for Game Audio, what are the challenges and possible solutions to both deliver and innovate? With many developers exploring hybrid and remote working, there are potentially more opportunities to hire experienced talent - but at what cost? Veteran Head of Audio and Audio Director, Alastair Lindsay discusses future directions and issues for game audio employment with a panel of special guest experts.
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There’s something creative about Brighton, so it’s the perfect place to have the conference.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.Contact us now!