Alastair Lindsay is the Studio Audio Director at Splash Damage, where he heads up the Audio Department and is responsible for all audio content across multiple AAA titles. With a career spanning 29 years and covering roles including Sound Designer, Composer, Head of Music, Head of Audio and Audio Director, he has worked on many high-profile games alongside in-house teams and outsource partners. His extensive credits include: Tempest 2000, The Getaway, Eye Toy, SingStar, Gran Turismo, WipEout, Little Big Planet, Wonderbook, VR Worlds, RIGS, Horizon Zero Dawn, Blood & Truth and Outcasters but to name a few.
Has the COVID Pandemic changed the working landscape forever? With the continuing boom in video games development and an unprecedented level of open roles for Game Audio, what are the challenges and possible solutions to both deliver and innovate? With many developers exploring hybrid and remote working, there are potentially more opportunities to hire experienced talent - but at what cost? Veteran Head of Audio and Audio Director, Alastair Lindsay discusses future directions and issues for game audio employment with a panel of special guest experts.
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We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
It’s fantastic to have such an event that provides this opportunity for all the game devs, indie devs and other organisations to get together to showcase what they do, meet and interact.
One of the things I like about Develop is it brings people together from across Europe and the whole world. There is a very high level of professionals here, so you have company leaders having drinks with juniors from their community.
Dr Mata Haggis-Burridge
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
I’ve felt a big passion here at Develop!
If you really want to have a good interface with the British game developer community then this is the place to come.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
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