I have about 7 years of industry experience now, spending most of my time at Criterion, Electronic Arts. There I worked on some of the biggest franchises in gaming like Battlefield, Battlefront and Need for Speed. I've always been a jack of all trades when it comes to discipline, I enjoy a bit of art at times but my main line of work is programming being a Gameplay Programmer most of my professional career. I dabbled as a Producer for a year too on NFS. After spending lots of my time on big AAA titles, a year ago I left and joined a lovely indie studio called Glowmade where I was made Lead Programmer. We're working on something really fun and exciting that will be shared soon but when I'm not making or playing games I'm climbing, spending time with pals or taking my super cute Corgi out on adventures.
Leading a team can be hard and doesn't always come naturally to everyone. It is something that when done well can propel a team into success. When ignored however, can topple even the most talented set of people.
This talk outlines some of the learnings that I've made after my first full year as a Lead Programmer and the run-up prior as a Producer. Although there may be some specific cases that other crafts won’t come across, I’ve tried to generalise as much as possible for fledgling leads in any craft.
This talk aims to open up the conversation about responsible leadership within games. I’ll talk about team management, trusting your team, and some simple lessons that can be transferred into your day-to-day work life. There’s lots of material focused on leadership but few on what that is like in the unique context of game development. Hopefully, with these few pointers, you can reduce the stress of managing a team and focus on making fun and exciting games!
There is, of course, no one way to lead a team, but at least with this information, people don’t have to make the same mistakes that I have up to this point!
In this session you should takeaway:
- A few mistakes that I've made as a lead and things that should be avoided.
- Several tips and tricks that will help you manage a team in the long run, setting you up for success.
- A few considerations about what it means to lead and how the role is different from others.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
If you really want to have a good interface with the British game developer community then this is the place to come.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
I’ve felt a big passion here at Develop!
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.Contact us now!