The new roundtable discussions are free to attend and open to everyone. They'll provide a safe place during the conference to discuss sensitive topics and personal issues affecting game devs today. And we'll ask people to turn off their devices so that conversations can be uncompromised. Come and share your experiences, ideas and point of view with others.
Since the foundation of Game Workers Unite, working conditions and unionisation were a key topic of debate. In the wake of this talking about the labour practices at some of the most prestigious game developers, whether it be the culture of crunch at Rockstar or sexism at Riot Games, has become the norm. Game Workers Unite UK, the first union for video game workers in the UK, intends to answer any questions you might have about the budding effort to build a unionized game industry.
The roundtable will start off with a super short introduction to unionization and collectively answer some common questions.
Where do workers have power in their workplace?
What kinds of unions are there?
How do they operate?
After that, we'll kick off a discussion that asks you to share your experiences, questions, and concerns.
This will be a group discussion about what it would mean to unionize in games, how that fixes some things, what can't be fixed by unionization alone, etc.
What are the core issues that game workers face?
Inclusion of gamers with disabilities is easiest to achieve when it is tackled from the start of development. But to be able to do that you need to know where to start and how to think about tackling these issues. Whether you're just starting out on your accessibility journey or an experienced practitioner wanting to share experiences, come and join this discussion about how to plan for and implement accessibility.
Making games is hard, having babies is harder. Doing it at the same time? Are you nuts?! But when it’s your business, you just might have to grin and bear it all. Just don’t forget to breathe! Hear from this new dad and company director about the ups and downs of juggling life as a thirty-something wanna-be-everything. If you’re a keen-to-be or soon-to-be indie mum or dad (or maybe you employ one?), listen in and learn, because having a small studio and a small person is a *huge* challenge - and one worth having - but not enough people are talking about it.
A gentle discussion led by Ian Masters (Plant Pot) and Mata Haggis-Burridge (Breda University of Applied Sciences/Copper Stone Sea) about sexuality and gender issues in the content, creation, and culture of video games. This will be a chance to discuss in a welcoming group topics such as coming out and staying out (or not) in studios and at industry events, issues with online communication, our feelings about LGBTQ content in games, being LGBTQ in games education (for students and teachers), actions we could take to improve conditions for minority sexuality and identity groups, and more. Join us to share your stories of woes and triumphs in our amazing industry!
Being a manager or lead with responsibility for a project, team and individual careers comes with many challenges. Not always do they evolve around time, quality or budget as sometimes we can face emotionally stressful situations. Do we have to be a rock for the team or is it ok to struggle at times? Let’s sit together and see how people cope in stressful situations and why failure sometimes means winning.
Caspar will host a roundtable discussion on the experience of starting an independent studio. In this conversation, you’ll hear stories, and you can get advice from company founders who’ve gone through the process of starting their own studio. Whether you’re on the indie studio journey already, or thinking about starting on that adventure yourself, or even have reached the end of the road, there’ll be something here that will make for useful – or perhaps comforting – listening. Publishers who deal with indie studios might find it useful to hear about life on the other side, too. Come along and find out.
Cinzia will host a roundtable discussion on the experience of being a woman in games. Join us to talk about the impact of hiring more women, how to support women in their current work environment, and how to raise awareness in the workplace. We’ll be discussing the journey so far for women in the games industry, and there will be some key takeaways for anyone tackling the challenges of diversity in their workplace. This roundtable is open to everyone!
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
If you really want to have a good interface with the British game developer community then this is the place to come.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
I’ve felt a big passion here at Develop!
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more