The Roundtable discussions are free to attend and open to everyone. They'll provide a safe place during the conference to discuss sensitive topics and personal issues affecting game devs today. And we'll ask people to turn off their devices so that conversations can be uncompromised. Come and share your experiences, ideas and point of view with others.
A relaxed and informal roundtable designed to help you get the most out of your time at the conference. A diverse panel of friendly and experienced devs from across the whole industry spectrum want to help anyone who feels shy, awkward, a little out of place, on the outside, or just unable to really squeeze all the goodness out of this amazing show. You'll feel positive, empowered and fully equipped to have an absolutely smashing time, with tips on how to be productive, tools to network, and commitments from volunteers to be your safety net should things get a little too much! Finally, should you feel like it would help, we'll match people up with Show Mentors to ensure however long you're in Brighton, you go back to your studio feeling invigorated and inspired!
Diversity is NOT the same as Inclusion. Just because you have a diverse team, it doesn’t mean you have an inclusive work environment. Diversity is about recognising and celebrating our differences. Inclusion is about belonging and valuing our differences. Everyone must have the skills to create environments where their teams thrive and where people talent’s shine! This is no longer a nice to have but a must-have, especially in the hybrid virtual work environment where change is constant. During the session, we will go through the 3 key conditions needed to foster greater inclusion and more meaningful work in the workplace, all the while having fun! You will learn how to nurture psychological safety within teams, promote open feedback and use a coaching culture to create a shared responsibility to nurture inclusive environments. Walk away with practical actions you can start doing immediately in your workplace. This is your whistle-stop tour of powerful leadership and self-improvement skills.
Takeaway:
A hosted roundtable giving games businesses the chance to discuss how the sector can play its part in preventing global warming and addressing conservation issues. We'll be talking about how to measure your carbon emissions, what offsetting schemes are, what green coding is, how games can inspire change and more.
Takeaway:
Safe In Our World discusses practical ways to support employees' mental health within the games industry, as well as how Levelling Up Mental Health can improve workplace culture. We talk about ways to eliminate stigma surrounding mental health, to make it a natural topic of discussion, and promote the dialogue around mental health so that employees are not afraid to reach out for support if they need it.
Takeaway:
A relaxed and informal roundtable designed to help you get the most out of your time at the conference. A diverse panel of friendly and experienced devs from across the whole industry spectrum want to help anyone who feels shy, awkward, a little out of place, on the outside, or just unable to really squeeze all the goodness out of this amazing show. You'll feel positive, empowered and fully equipped to have an absolutely smashing time, with tips on how to be productive, tools to network, and commitments from volunteers to be your safety net should things get a little too much! Finally, should you feel like it would help, we'll match people up with Show Mentors to ensure however long you're in Brighton, you go back to your studio feeling invigorated and inspired!
Businesses are more successful when they’re equal, diverse and inclusive places to work. But how can you make EDI essential to your games business, whether you’re working as a small team or in a major company?
In this session, we’ll bring together people who’ve sought to put EDI at the heart of the way their businesses work to give practical advice on driving diversity onwards. We’ll share tips on recruiting more diversely, on fostering an inclusive culture and broadening the content of games to foster a welcoming environment of all. We’ll also discuss how to make change stick, including how to set targets, change processes and turn incremental improvements into long term transformation.
Takeaway:
One of the key pillars of any diversity & inclusion organisation or internal company initiative would be to make sure that the majority who are in positions to make a difference by simply providing allyship get the opportunity to do so. If we look at the latest industry census and see just 11% of the industry is underrepresented ethnicities then why exclude the 89%, out of which majority are allies, who also want to have a diverse and inclusive industry to foster diverse thinking leading to more innovative and inclusive products?
Mentoring is one easy way to empower the majority to be involved in inspiring the future diverse generations rather than feeling the need to help but not doing so by assuming getting involved would mean taking up the space from an underrepresented ethnicity. Join us on this roundtable where we want to discuss making diversity and inclusion something everyone who cares about can and should be empowered to be involved via allyship and mentorship. We will also discuss and share good practices on running internal diversity groups or if your company is large enough then how to help your company's diversity officer to foster a more inclusive work environment.
Takeaway:
A roundtable led by Victoria as chair with two Games industry equity investors, discussing the pros and cons of raising investment for a small studio, and how studios can prepare and position themselves to be investment-ready and attractive.
Takeaway:
Following Mark’s talk about developer iteration in Unreal 5 you’re invited to join this round table to dive deeper into issues that may be impacting your projects.
The rate of growth for modern games and the more recent world events that have forced many of us to work in a more globally distributed and isolated manner have only made developer iteration harder than ever.
Long sync times from source control, increasingly long data and code builds, valuable SSD space being eaten up and increasing larger product footprint are just some of the factors affecting our ability to work efficiently in this new world.
Come and join this interactive session and get a greater insight into how you can work more efficiently with UE5.
Further and Higher Education Games Development courses wish to produce high-quality graduates who go on to be employed in the industry, thereby improving their student outcomes, increasing student satisfaction and contributing to their marketing and growth. At the same time, the industry is sometimes struggling to find enough good-quality talent to maintain their own growth targets.
Everyone would benefit from clearer communication of the challenges of one sector to the other, and of collaborative solutions which benefit both parties. This roundtable aims to encourage discussions, collaboration and reflection to help forge new partnerships and move towards meeting the needs of both education and industry.
Note to industry: Indies and small companies needed just as much as large companies!
Takeaway:
Evidence shows that women are more likely to be harassed online, and this is even worse for women of colour, disabled and LGBT+ women. It is not the responsibility of the victims of online abuse to protect themselves and deal with its lasting effects, and Glitch is doing everything it can do to hold decision-makers accountable and stop the problem at its core. In the meantime Glitch's workshops will equip participants to navigate the online landscape with confidence. Glitch wants to help women of all ages, backgrounds and political affiliations to overcome the barrier of online abuse, feel more confident to use online platforms in order to use their voices online.
This session hosted by Gwen Taylor (Glitch) will be a practical sessions, where developers can protect minoritised people in their communities, take practical action to prevent and deal with online abuse and to be role models of diverse, respectful and engaged digital communities. The session will explore who is most likely to face online abuse and the impacts of online abuse, ways developers can role model good digital citizenship and practical tools to help activiate your community to be part of the solution.
Takeaway:
A roundtable discussion led by Ugonna Nwosu (he/him) from "Out Making Games" and Leon Killin (he/him) from "Sumo Group". Join us for a conversation about sexuality and gender issues in the content, creation and culture of video games. This is a welcoming space to share your stories and learn from the experience of others in a forum of LGBTQ+ games professionals and students having frank conversations about the challenges they face.
Takeaway:
We will be leveraging the experiences of the attendees to build takeaways such as
Develop:Brighton offers you an inspiring mix of top-notch speakers, practical how-to sessions, insights into the latest trends and technologies, plus fantastic networking opportunities. Find out about the different conference pass options and prices here or...
Register NowDevelop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell
Mike Bithell Games
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
Ukie
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
Jason Kingsley
Rebellion
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
Hannah Flynn
Failbetter Games
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
David Amor
Mag Interactive
One of the things I like about Develop is it brings people together from across Europe and the whole world. There is a very high level of professionals here, so you have company leaders having drinks with juniors from their community.
Dr Mata Haggis-Burridge
NHTV
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
Brenda Romero
Romero Games
People should come to Develop because it’s where the UK games industry meets.
Maria Sayans
ustwo
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Kish Hirani
Terra Virtua
There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.
Contact us now!