Mobile

Mobile makes up the biggest part of the worldwide games market, so we’ve introduced this new track dedicated to exploring the best business strategies and game design for mobile F2P games. Come and hear some of the most successful studios in mobile game dev share their experiences and top tips.

Mobile sessions

How to Build Amazing Mobile Games With Rapid User Testing

Tuesday 26th October: 12.00 - 12.45 :

Many mobile game developers rely on app store comments and friends and family to deliver feedback for their games. This is how many people still create games because they have a cool idea and a lot of passion and drive. But with so many games on the market, it’s all too common to see months of hard work come to nothing. Meanwhile, bigger studios and publishers have the budgets and resources to aggressively test and market their games post-launch. In this talk, consumer insight platform PickFu will share examples of how testing game concepts and creatives as part of the development phase can add helpful insight and data to the creation process, and potentially reduce the risk of a final game that doesn’t resonate with players. The presentation will also cover qualitative versus quantitative data, with insights into how mobile game publishers are already using consumer testing at different stages of the development process. In summary, some of the insights in this talk will include: - How testing can be used as a positive part of the creative process when making a game - The value of quantitative v. qualitative data in the mobile game development process - Common questions product managers and development teams need to ask during development Case study examples from real-life large mobile game publishers

  • How testing can be used as a positive part of the creative process when making a game
  • The value of quantitative v. qualitative data in the mobile game development process Common questions product managers and development teams need to ask during development
  • Case study examples from real-life large mobile game publishers

The resurgence of social gaming in mobile - Social 2.0

Tuesday 26th October: 14.00 - 14.45 :

Mobile games have seen a noticeable rise in the inclusion of social features. While Covid has undoubtedly increased this need for people to play together, we believe that it has merely accelerated the move towards greater inclusion of social features that have been growing pre-pandemic. In this talk, we’ll look at the trend in greater detail by exploring: Understanding Social 2.0 - Social spaces in mobile games & some examples - More social gameplay features in games - Implications of social 2.0

  • Understanding Social 2.0
  • Implications of social 2.0
  • Techniques designers are using to use social gaming

How to Stop Cheat Sellers Damaging IAP and Ad Revenue

Wednesday 27th October: 16.00 - 16.45 :

Cheating is not just a problem for large multi-player PC games. In fact it's mobile games, both single and multiplayer, that are seeing the biggest increase in the number of cheat products targeting them. However, when it comes to mobile game cheats, it's usually the game economy rather than player experience most at risk. With MOD APK's offering unlimited coins and gems, never ending ammo, free VIP access, and games with no ads, developers and their revenue streams face a real threat to their business model moving forward. This session looks at the problem in more detail, highlighting the specific actors, channels, sources, and cheat products, and explores trends and how the market is developing. Finally and most importantly it outlines what developers and publishers need to know and do to protect their games.

  • Who the biggest cheat sellers in mobile gaming are, how they operate, and what products they offer
  • The simple steps to disrupting their business, wherever they're based
  • How to protect your game and future revenue

Hyper-Social: Designing Games for Young Millennials and Gen Z

Thursday 28th October: 14.00 - 14.45 :

The younger generation are relying on non verbal communication more than any other generation before it, and alongside memes and videos, multiplayer games play a huge role in this type of communication. The global pandemic has accelerated the trend that Mojiworks was started around back in 2016: the rise of a new generation of social games that we call "Hyper-Social." In this talk I will share with you valuable insights into the social gaming behaviours of the younger generation, and how we go about designing our games with their input. I will deconstruct our game Ready Chef Go! that has been played by over 70 million Snapchatters and I will talk about how our data oriented approached helped us build features that our Gen Z audience loves.

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