Keynote

Keynote sessions

KEYNOTE: Going Nuclear: The Story of Todd Howard & Bethesda

Monday 2nd November: 17.00 - 18.00 :

This year’s Develop star Award winner Todd Howard reflects on 26 years in the video game industry, from 1995’s The Terminator: Future Shock to the upcoming Starfield and The Elder Scrolls VI. 

During this fireside chat Todd will share some of the highs and lows of making games spanning multiple decades, platforms and genres. Starting out as a designer and producer at Bethesda in 1994, Todd rose to fame as game director for The Elder Scrolls and Fallout series. The two enormously successful, critically acclaimed RPGs allowed Bethesda to expand into other development studios and publishing offices around the world. 

Interview by James Batchelor, GamesIndustry.biz

KEYNOTE: Running a Game Studio - All You Need to Know

Wednesday 4th November: 10.00 - 10.45 :

During this relaxed discussion, four of the UK's most inspiring studio heads share their years of experience and insights into running a successful studio today.  The discussion will cover establishing a creative and productive workplace, making profitable games and selling them in the ever-changing landscape of this industry. They will also examine the importance of accessibility, inclusion and community within games today.  Whether you're an indie start-up or a seasoned developer, this chat will give you a fresh perspective on running your studio.

Hosted by Elle Osili-Wood, Video Games Presenter and Journalist
elleosiliwood.com

KEYNOTE: Running a Game Studio - All You Need to Know

During this relaxed discussion, four of the UK's most inspiring studio heads share their years of experience and insights into running a successful studio today. The discussion will cover establishing a creative and productive workplace, making profitable games and selling them in the ever-changing landscape of this industry. They will also examine the importance of accessibility, inclusion and community within games today. Whether you're an indie start-up or a seasoned developer, this chat will give you a fresh perspective on running your studio.

KEYNOTE: Talking 'Animal Talking' with Gary Whitta

Monday 2nd November: 15.00 - 15.30 :

With late-night talk shows forced to make dramatic shifts due to the COVID-19 pandemic, screenwriter and author Gary Whitta found a way for the format to thrive: by putting it inside of Animal Crossing.

In this fireside chat, Whitta sits down with journalist Rebekah Valentine to discuss the explosion of his Twitch show Animal Talking and its numerous celebrity guests, his shift to holding talk shows in Fall Guys and a Dungeons & Dragons campaign in Animal Crossing as he built a community around his shows, and his broader work as a writer for film, TV, games, and literature.

Hosted by Rebekah Valentine, GI.biz

KEYNOTE: Twenty Years of Designing Games, Managing Teams and Learning to Make Your Own Luck

Tuesday 3rd November: 17.00 - 17.30 :

Creative Director at PlayStation and Pixelopus, Dominic Robilliard, sits down in this fireside chat to discuss his 20 year career in the industry.  The discussion will cover his beginnings in QA at SEGA, then starting in design at Sony London Studio, working on such titles as The Getaway Franchise, and 8 Days.  During his time at Lucasfilm/LucasArts he got a taste for full scale AAA but also small team development with the Special Edition re-release of Monkey Island and Lucidity (LucasLabs). If we are lucky, Dom might share his experience of working with George Lucas for two years as the director of Star Wars 1313. 

He’ll talk about how his past influenced his current passion project: PixelOpus and managing a team made of students and recent graduates having their first experience in the game's industry. Mentoring them from their first small project, Entwined and growing them to a more senior team capable of Concrete Genie and beyond. Dom's passion for gameplay driven narrative, managing large and small teams, and breaking into the industry will be an exciting 45 minute session.

Interview by Will Freeman, Freelance Games Journalist

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