Free sessions for students, start-ups, and anyone else looking to be the next big thing! Join us to hear straight talking from successful indie developers about how they started, what worked for them, and what mistakes they made – so you can avoid repeating them. Plus talks from experts and leaders in their field who can guide, advise and inspire you on your game making journey.
Mental health is a topic rarely discussed but it has now become more important than ever, especially in the games industry. In this talk, you will learn how to build practices and routines that help improve your life and stay sane in challenging situations. I will share my own experience of building a regular yoga and meditation practice whilst managing a busy game studio. I will talk about how it impacted my own life and how it helped me navigate my own project from financing through to release.
Running a business is risky and we face doubts on a daily basis. Will I get investment for my project? Will I be able to ship the game in time and will people like it?
But on a deeper level, many of us experience stress for all sorts of reasons.
Yoga and meditation can help you stay positive and productive in the face of these challenges.
I will share my own journey with you and show you examples from my asana, meditation and breathing practices. I will also give simple, practical tips on how you can build your own practice. It’s a topic I am excited about and I love to share because it has worked for me and I hope it will work for you too.
A personal and practical look at how to integrate small but powerful yoga and meditation practices into the busy life of a game developer.
For many indie devs getting a publishing contract is the Holy Grail. Publishers can provide much needed funding, production and marketing support, as well as providing access to a community of players for your game. However, any publishing agreement is by default likely to weigh in the publisher's favour.
"Contract Killers" are those common clauses and provisions in those contracts that developers should be aware of, and understand the legal and commercial ramifications of accepting those clauses at face value.
We will look at whether certain provisions are "fair and reasonable" legally and commercially and hopefully give developers some confidence heading into a negotiation that it is ok to ask for certain clauses to be changed before they sign on the dotted line.
Attendees will learn that it is ok to negotiate their publishing contract. This presentation will look in-depth at what certain clauses (or the absence of certain clauses) will mean for developers, and what they should look for if they are given a contract by a publisher.
No matter what role you have in gaming, what game you're developing, or your reason for building a game, it all leads to fan engagement. These are the people that play your game, stream your game, get good at your game, get frustrated with your game, review your game, and demand more from the universes you build. Fans, to put it simply, turn your world into something they adore, own, and engage with. In turn, transforming that world into a living, breathing brand. This talk works with brands and why you see gaming imagery on t-shirts, exactly how powerful, creative and exciting licensing can be for fans, and why you need to build a game with a brand in mind.
It's never too early to start thinking about marketing, it's a key component of the development process and yet is so often considered an additional luxury - this is particularly true of the indie industry.
A lot of indie developers won't have the resources to explore every aspect of marketing but a strong grasp on the basics can go a long way to avoiding the more obvious pitfalls.
Join indie game marketing expert, Jon Calvin as he brings years of experience helping indie game developers release their games condensed down into a quick fire list highlighting the most prevalent marketing missteps indies can make in today's competitive market.
From graduating from university to securing funding for their first title, Waving Bear Studio explains how they transitioned from students to professionals. Originally choosing to form a studio instead of taking a placement year at university, they will share key takeaways from their 3-year journey post-graduation, whilst offering advice to others in a similar position. Talking points include securing funding, handling rejection, staying passionate, motivated, and open-minded, as well as always ensuring you are still having fun.
The passion & creativity of players is vastly untapped. In this session, you'll learn how to work with your players to expand game experiences, reduce productions costs and drive player engagement and retention.
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I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
I’ve felt a big passion here at Develop!
There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.Contact us now!