While competition is hotting up for indie game devs, fresh opportunities continue with ever more tools, services, and other resource emerging to help turn your ambitions into reality. To help you become one of the winners, the Indie track brings together the indie community plus a few super star speakers to share hints, tips, lessons, and dreams.
From picking which game to make and building communities all the way through to presenting your games in digital stores... all the best stuff has already been done. So here's 25 ideas nicked from observing thousands of indie game launches.
Part of a team responsible for securing multiple high-profile projects, Natalie discusses her methods for designing, creating and delivering successful pitches and presentations. Whether you’re pitching your own game to a publisher or trying to secure work-for-hire, a thorough and well-reasoned approach can make or break your project. The lecture will include practical advice on how to approach and create high quality documents, as well as talking about common pitfalls and easy-wins, with content ranging from high-level objective-setting, document design rules, presentation delivery and applying a product design methodology. The lecture focuses on objective-based design as a tool for creating contract-winning work.
Releasing your first game on Steam can be a daunting prospect when you're a solo developer or a small indie team. What happens when you release a small game on Steam? What can you expect from Steam in terms of impressions and visibility? How does that affect sales? In this talk, Brian Shingles will attempt to answer those questions as he shares details and stats from his experience with releasing three small games on Steam through his microstudio, Bad Logic Studios. Brian will discuss the mistakes that were made and the lessons that were learned along the way, as well as offer advice and strategies for small indie studios looking to release their own games on Steam.
At the end of this session you will
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One of the things I like about Develop is it brings people together from across Europe and the whole world. There is a very high level of professionals here, so you have company leaders having drinks with juniors from their community.
Dr Mata Haggis-Burridge
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
There are many ways you can be part of Develop:Brighton Digital 2020 - including taking a booth in the digital Expo or becoming a sponsor for the Conference and Star Awards.Contact us now!