One of the biggest challenges facing game developers today is how to get your game on people's radar in such a competitive marketplace. The Discoverability track will focus on helping you do just that - finding and attracting the right audience, nurturing your community and building good relationships with media, streamers and other influencers. Hear case studies, top tips and practical advice from the people behind some of the most successful games around.

Discoverability sessions

(Almost) Everything You Need To Know About TikTok

Tuesday 26th October: 16.00 - 16.45 :

TikTok has gone from a niche app for lip-syncing teens to one of the most popular social media platforms. While it's growth has been fuelled by the pandemic, it is still unstoppable, especially amongst Gen Z – the generation that finds gaming more culturally relevant than music or film. While it can be incredibly effective, it's not necessarily an easy network to crack, and brands who have done it well have had to adjust their social strategy. During the talk, YRS TRULY's MJ Widomska will take you through the dos and don'ts of TikTok – for both paid and organic – and present a few case studies that show how diverse success can be on TikTok, including YRS TRULY's award-winning TikTok campaign for Dungeons & Dragons.


  • Understanding TikTok as a platform, and what audiences there expect from brands
  • An idea on how TikTok can be approached through a variety of organic/paid activations
  • The knowledge on how to best mix paid and organic on TikTok

Why Marketing Your Studio is Just as Important as Marketing Your Games

Wednesday 27th October: 14.00 - 14.45 :

Studios spend much of their time and money marketing their games and the projects that they’re working on, which makes a lot of sense. At the end of the day the games bring in the money! But few studios spend time explaining who they are, what their culture is like, and why people should want to work for them. For too long studio cultures have been opaque, hidden behind secret projects and NDAs and unfortunately, for some studios, this has allowed toxic environments to fester. In her role at Brand Communications Manager at Rebellion, Abbie spends her work hours building the brand of Rebellion beyond just the games they make. Talking about your studio and your culture is more important than ever. It’s not just important for hiring and attracting talent. It can be vital for third-party studios and service providers to attract business, reassure partners, and gain that brand recognition in a positive light with gamers and game developers alike. In this talk Abbie will explain her vision for what studio branding and marketing should look like in the future. She will explain how you can start talking about your studio beyond the games that you make. How this will allow you to outline what is important to you as a company, why participating in the games industry as a whole is vital, and how this will attract new business, and build your brand identity within the games industry – when it’s done right.


  • You will know why Marketing your games studio is just as important as marketing your games
  • You will know how to start talking about your studio, and where to look for inspiration.
  • You will have a tonne of ideas and inspiration on how to start communicating your culture to the outside world

Noise vs Momentum – Driving Desire for Your Game

Wednesday 27th October: 15.00 - 15.45 :

A practical session that demonstrates how to build the communication milestones required for a successful launch.
Noise is good but momentum is better. The session looks at successful ways to get attention and then manage that interest to retain and drive momentum in the run up to launch.


  • Finding your story – how to create a compelling PR angle
  • Running an international campaign – what does this really mean and how do you do it?
  • Breaking into the “mainstream” media – is it worth it?
  • Assets – what graphics and videos do you need to sell your game?
  • How to setup an effective store page 

How Much Does This Even Cost? Using Analytics Tools to Measure ROI on Consoles & PC

Wednesday 27th October: 16.00 - 16.45 :

Kat is discussing how to use Urchin Tracking Modules (UTM's) to effectively measure paid marketing outside of the mobile ecosystem. With the new Steam UTM analytics now in public beta, we investigate how all studios, from tiny indie's to huge AAA publishers can use UTM tracking. From working out more accurate estimates for CPA to calculating, Kat runs through the basics, the setup and how to effectively measure and benchmark results for fantastic improvements on accuracy & ROI.


  • How to set up, measure and understand what Steam UTM data shows you.
  • Useful methods for marketing a game on multiple platforms
  • How to compare marketing methods to work out what "good" ROI is

Basic Market Analysis: A How-To for Indies

Thursday 28th October: 12.15 - 13.00 :

All too often, indie game developers spend months and years developing projects in game genres that have a poor track record of sales. Having an awareness of the market context is vital, and Cassia Curran will break down in easy-to-understand steps the basics of how to calculate, analyze and evaluate the dynamics of the market that you plan to develop for. Indies who learn this skill-set will find that the insights it leads to can help them develop robust game design and business decisions.  


  • How to make sales estimations for PC/console games 
  • Analyze competitor games and understand market context
  • How to make sales projections & work out appropriate budget limits for your own game

Delete Your Video Game Website (and other sensationalist advice)

Thursday 28th October: 14.00 - 14.45 :

"We need a new website"... "We need to be on TikTok"... "We need to make dev diaries for YouTube"... "We need to do a weekly live stream"... 
Marketing a game, let alone creating it in the first place, is exhausting. What if, and hear me out a minute, what if we... didn't do all that stuff? 
How might we promote our game whilst maximising the return on time spent and playing to our best strengths? Dan has been asking this very question and has some ideas and approaches to help you decide where to best place your marketing efforts. We will explore the many different channels, approaches and resources available, we'll interrogate what has worked for others and explore how we can discern what options are best for each of us.


  • Where to prioritise marketing effort
  • What resources are available for all budgets
  • What are realistic expectations

Calling all wannabe speakers!

Develop:Brighton brings together the game dev community to share ideas, learn and be inspired by each other. So if you have an idea for a conference session we'd love to hear it. Hurry - the deadline for submissions is 25 Feb!

find out more

Get involved today!

There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.

Contact us now!

Keep up to date with Develop:Brighton

Newsletter Sign Up