Creativity in games has recently undergone a renaissance due to Indie developers, new formats, smaller budgets and online distribution channels as well as mainstream innovations. So contemporary game design is a challenging mix of cutting edge tech versus old school techniques like storytelling and game play. Come and be inspired by some of the world's most innovative and successful game designers offering their own top tips, and insight.
How does a designer know that an idea is going to work? Our ideas are always going to be coloured by personal biases, which can help or hinder our concepts. In this talk, Thomas and Mata discuss the limits of human creativity and how a generative method can help us overcome our biases. The talk contains a practical example of game concept generation through simple tools that are available to all. These generative approaches won’t replace human skills of imagination and artistic expression, but they will have an impact on the future of game design roles. By embracing them now, we can learn to use them to enhance our games and stay competitive in our skill sets.
After the initial excitement that a great idea brings, the next phase can be daunting. Does this game have any chance of commercial success? Is the space too crowded? Is it feasible for our team to build it? This talk will provide a number of techniques that you can apply at various points in the game’s lifecycle to help you make better-informed decisions and improve the chances of your game’s success - whether you are looking to validate the initial idea or refine the game during production or even post-launch.
- Learn the basics of Product Management
- Learn how to validate your game idea
- Learn how to identify risks with your game and how to minimise them
The latest phenomena impacting Games is the rise of the use of Block-Chain techniques and Crypto-Currencies. Building on his experience working on the design and monetization strategy for Reality Clash (www.RealityClash.com); Oscar will explore the design questions that every games developer considering working an ICO, and block-chain secured assets or platforms. This will explore the following: * Impact of Crypto-Currency on Game Funding * Use of Block-Chain technologies in Games * Adding gameplay through secured transactions * Common Design Problems.
You will learn to:
In this session, Michael will share his experience gained from years of designing on AAA VR titles like: PlayStation VR Worlds, and Blood & Truth.
* The Challenges of Designing for a New Medium
* Popular trends in the first generation of VR games since VR's rebirth
* The Future of VR Software and the possibilities for emerging genres * 10 things every VR Developer needs to know.
* Feature development and how development priorities need to change when developing in VR.
- How a Game Designer's approach has to change when designing in VR
- Traditional Player Expectations Vs. Player Expectations in VR
- Accessibility in VR - Strategies for making your game accessible for new players and VR veterans
As developers, we want to engage with the largest audience as possible. But how often are the challenges, current approaches and solutions to inclusive play considered? This talk will begin by discussing methods that are currently employed that allow players of varying abilities to enjoy games that are currently in the wild, including what hardware, software and any modifications are needed to simplify input and maximize enjoyment. We will then offer tips and tricks when considering inclusive play, providing attendees with several techniques they can implement in their own titles.
With over 25 years’ experience in the video game industry as a geographer and culturalization strategist, Kate Edwards has been involved in the world-building process for many, many game titles, from major franchises such as Halo, Fable, Age of Empires, Mass Effect, Call of Duty, and Tomb Raider to an assortment of various indie games. She has truly seen it all when it comes to geopolitical and cultural issues that can negatively affect the ability of a game to be distributed and enjoyed by a wide range of players across diverse geographies and cultures. She has also seen game designers miss key opportunities to create more robust worlds that engage players by leveraging more of their local cultures. Come hear about the little-known field of content culturalization and how it assists game creators with building better worlds that account for a wider range of cultural, geopolitical, and environmental aspects.
The audience will learn about how the often-overlooked cultural expectations of the "real world" can interact and impact the perception of - and ultimately the success of - a game's creative vision.
In this 2 hour workshop, attendees will make a paper prototype of an action-based combat game. After a short introduction, they will develop their own twist on an urban zombie shooter. Their prototype will allow them to balance movement and combat rule-sets, as well as gain insight into potential AI behaviours and weapon systems, all without a single line of code. Ideas will be shared for prototyping time-sensitive reactions, tracking statistics, and other fast methods of finding the fun in a concept.
Game designers will learn practical methods for rapid prototyping of game systems. These will help you improve your designs, and increase your ability to communicate them to your team.
It’s every dev’s nightmare: you have to rescue the family penguin from a tragic iceberg accident, but you’re at a critical juncture in the game design process! Fortunately, 21st century game design can be distributed such that not all the game design stakeholders need to be in the same room at the same time, making developing from Antarctica something any development team can survive. That scenario may be a little farfetched, but distributed game design is something hundreds of studios engage in every day. This How To session is about how to construct a game design pipeline that is agnostic about where the major stakeholders are physically based. While working under one roof is always an asset, both large studies and small indies frequently involve collaborators that could be based anywhere in the world. The key to making this work is sensible choices of software tools, a regular schedule of design stakeholder meetings, and clean lines for decision-making. From project communication tools like Slack, Glip, or Basecamp, to design management systems such as Confluence or a GDD Wiki, distributed game design is always about solving three basic problems: how to ensure the vision of the game stays in focus as the project (inevitably) shifts its ground, how to link all the design stakeholders together – including publishers, developers, and IP owners – and how to manage important design decisions without getting bogged down in endless and infinite meetings. Put on your winter clothing and prepare to develop from Antarctica!
Games offer something no other medium can: an immediate dialogue with its audience. To play a game is to make decisions about where to go, what to do, and how to do it. But how does one personalize those choices, so they become memorable, powerful experiences? Cash DeCuir offers a practical framework for examining stories and maximizing their impact in an interactive medium.
Do you want players to care deeply about your story? Then you need great characters that grow and change like Walter White or Daenerys Targaryen. Your story can only ever be as strong as your protagonist is memorable.
But how do you write meaningful character arcs that aren't destroyed on a whim by player's agency? How can you preserve your story's integrity when players are in control of the character's fate? Some people say it's impossible and,indeed in most games, characters don't change. This session will show you that it's not only possible, it's essential to engage players on a deep personal level.
Join 'Heavy Rain' Lead Game Designer Caroline Marchal and BBC Drama Producer John Yorke to understand how to create characters that empower players for maximum emotional impact.
Attendees will understand how to develop successful three-dimensional characters that work for any game genre. They will learn design and narrative techniques to give players true control over their character's fate through choice and create the most compelling, immersive and memorable experience.
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Jo Twist, OBE
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more