Nothing ruins a good game faster than annoying music or inferior sound effects. Our Audio Track is a day long conference on Thursday 11 July for anyone involved in sound or music and video games. Audio professionals can expect to be inspired by the latest techniques and trends, plus hear from peers and experts who will share their own experiences and knowledge on all things sound related.
Respected UK-based developer Creative Assembly retains a seven-strong team to handle casting, recording, directing and post-production of voice talent. In this session, the team lead and one of the senior engineers will outline their processes for getting creatively inspired dialogue into noted title Total War: Warhammer. They will discuss the use of game design mechanics, performance characterization and audio processing techniques to create the voices required whilst remaining true to Warhammer lore, and forging a distinct identity for each faction – plus maintaining variety and individual identity within a faction where there are multiple characters of the same type. Using real-world case studies, they will talk through the full pipeline from initial design ideas to collaboration with the design team, and R&D, casting, recording, post production and implementation.
This session takes a look back at the development of a novel, fully-fledged yet unique digital audio toolset within Media Molecule's acclaimed new title ‘Dreams’.
These tools were designed and implemented from the ground up to create an experience that would be fun for complete beginners but also fulfilling for advanced audio creators - including the game's own audio team, which made the entire game's soundtrack using the same tools.
The session focuses on the challenges and knowledge derived in trying to bridge the gap between players and experts, both from a UX design perspective and a technical one. Programmer Bogdan Vera will also demonstrate content creation in Dreams focusing on unique workflows enabled by the game's mindset, which may have wider applications within the industry.
Rare insights into the design, implementation and use of a unique digital audio toolset within a videogame intended for end users and game creators alike.
How the team overcame specific challenges of designing for both players and experts and what they learned along the way.
Why the unique workflows enabled by the game's mindset may have wider application within the industry.
Book your conference pass now with a 30% discount - you can save as much as £355!
Offer ends 29 July.Find out more
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
I’ve felt a big passion here at Develop!
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
There are many ways you can be part of Develop:Brighton 2020 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more