Here's the schedule for our conference programme - day by day so you can see what's on when, and searchable by track so you can find sessions relevant for you.
The conference runs across all 3 days this year with Evolve (focussing on all things new and cutting edge in game dev) incorporated as a track rather than a stand alone event, so you can attend more sessions from all tracks every day except the Audio track which is only on Thursday and the free Indie BootCamp sessions which run alongside the Expo on Wednesday and Thursday.
We still have a few more sessions to announce, so do check back to keep up-to-date!
This discussion will be led by game designer Richard Franke better known as Miss Kitty Powers. Richard’s 20 years as a designer along with his unique personal experience in the industry put him in the perfect position to chair this conversation. Come share your “T” with Richard and other industry professionals about the ups and downs of our industry and how we can all work together to improve it.
Mental health is just as critical as our physical health to our well-being as creative professionals, and yet a heavy stigma exists that continues to make people reluctant to openly discuss and address. The silence around the issue is deafening, and further compounds the negative perception. This session aims to have an honest and confidential discussion about mental health in the game industry, how it affects our craft, and what forms of support are available (or not!). In this session, you'll be invited to share your own experiences with others (only if you're willing and able - no one will be asked to do so) and talk about strategies for improving support, plus find out what changes some studios have introduced.
Large teams, small teams, global teams – there are so many different ways that studios are organised these days. And, the world has changed enabling teams to work remotely around the clock in London and Singapore on the same project. We’d all like to see crunch time becoming a thing of the past, so this roundtable discussion will dive into different company cultures and explore new ideas for killing crunch without killing your studio’s soul.
This discussion will provide a forum for you to talk about best practice when dealing with trolls – learn how to engage professionally and stay in control of your message online. Plus, share war stories and experiences – good or bad - with other developers to avoid costly mistakes and improve your community management.
The way games are made has long since changed, and the days of developing projects by a full in-house team have been replaced by teams of contractors, freelancers and even outsource companies coming together to create games quickly and more efficiently. Yet in a world where you’re not all operating from the same office, how do you make staff feel valued and part of the team? Plus capable of bringing their own style and personality to projects? As part of the new GamesIndustry.biz Academy online portal, James Batchelor will discuss with leading game creators about ways to effectively integrate, communicate and get the most out of a creative team that's scattered across different locations, companies and time zones.
Inclusion of gamers with disabilities is easiest to achieve when it is tackled from the start of development. But to be able to do that you need to know where to start and how to think about tackling these issues. Whether you're just starting out on your accessibility journey or an experienced practitioner wanting to share experiences, come and join this discussion about how to plan for and implement accessibility.
Recent events in the world have helped the continued changes in the landscape – resulting in increased diversity, but there’s still a way to go! This discussion is for anyone wanting to discuss helpful, productive and interesting ways to encourage more inclusion and less prejudice in our industry.
Develop seems much more informal and friendly than other events and that makes it stand out as a conference – people really look forward to Develop.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
There’s a pretty good social element to Develop. A lot of the opportunities that come from being here are speaking to other developers that are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more