Will is a Senior Dialogue Engineer at Creative Assembly where he has worked on the multi-award-winning Total War series including the Total War Saga: Thrones of Britannia, Total War: Rome 2 and the Fantasy series; Total War: Warhammer. Before starting in the Games industry, he worked in Audio Post Production recording voices for Animation, TV, Radio and Film.
Respected UK-based developer Creative Assembly retains a seven-strong team to handle casting, recording, directing and post-production of voice talent. In this session, the team lead and one of the senior engineers will outline their processes for getting creatively inspired dialogue into noted title Total War: Warhammer. They will discuss the use of game design mechanics, performance characterization and audio processing techniques to create the voices required whilst remaining true to Warhammer lore, and forging a distinct identity for each faction – plus maintaining variety and individual identity within a faction where there are multiple characters of the same type. Using real-world case studies, they will talk through the full pipeline from initial design ideas to collaboration with the design team, and R&D, casting, recording, post production and implementation.
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Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
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Ian Livingstone, CBE
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
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