Will is a freelance video game journalist who does all kinds of other work in the games industry, serving as an editor, author, event curator, copywriter, awards judge and sometimes script editor. While he writes for the national and gaming press – from The Guardian to Eurogamer - he also frequently serves industry publications, having formerly stood as the editor of Develop magazine. Beyond writing about the industry – and its people, technology and culture – Will is a devotee to arcade gaming. He’s also a competitive yo-yoer, and in 2018 won an actual UK champion trophy; it’s plastic… and from the beginner division.
Creative Director at PlayStation and Pixelopus, Dominic Robilliard, sits down in this fireside chat to discuss his 20 year career in the industry. The discussion will cover his beginnings in QA at SEGA, then starting in design at Sony London Studio, working on such titles as The Getaway Franchise, and 8 Days. During his time at Lucasfilm/LucasArts he got a taste for full scale AAA but also small team development with the Special Edition re-release of Monkey Island and Lucidity (LucasLabs). If we are lucky, Dom might share his experience of working with George Lucas for two years as the director of Star Wars 1313.
He’ll talk about how his past influenced his current passion project: PixelOpus and managing a team made of students and recent graduates having their first experience in the game's industry. Mentoring them from their first small project, Entwined and growing them to a more senior team capable of Concrete Genie and beyond. Dom's passion for gameplay driven narrative, managing large and small teams, and breaking into the industry will be an exciting 45 minute session.
Interview by Will Freeman, Freelance Games Journalist
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It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
One of the things I like about Develop is it brings people together from across Europe and the whole world. There is a very high level of professionals here, so you have company leaders having drinks with juniors from their community.
Dr Mata Haggis-Burridge
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
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