Dr Tommy Thompson is a game AI researcher and consultant, game developer and senior lecturer. With a PhD in machine learning and automated planning applications for video games, Tommy has over 15 years experience working in higher education, artificial intelligence and video games, including a four-year stint as the course leader of the BSc in Computer Games Programming at the University of Derby, over 40 academic publications in game AI research, bylines for MCV and a co-organiser of events such as the nucl.AI conference. In addition he is the co-founder of Table Flip Games, a small independent games company through which he has published his own titles and worked with other games and media companies. He is best known as the voice and writer behind 'AI and Games', a YouTube show that explores how artificial intelligence is adopted within the video game industry as well as the academic research that seldom reaches a wider audience. Operating since 2014, the channel has garnered millions of views and is celebrated by students, developers, academics and casual game players alike. It stems from a desire to help the wider world understand not just how AI works, but how it enables our favourite gameplay experiences and the open opportunities still ahead in the field. Broadly disseminating the incredible work of developers and researchers around the world and helping nurture a new generation. Since 2018 'AI and Games' has transformed into a full-fledged consultancy business. With work ranging from business analysis of AI technologies for some of the biggest companies in the industry to working with smaller indie teams as programmer and designer of AI systems.
The last few years has seen the term "Artificial intelligence" become increasingly ubiquitous: as sensationalised headlines dominate our media and new projects and initiatives use the term in an effort to garner attention. In amongst all this is video games: an industry that has historically used artificial intelligence as means of performance theatre, with a variety of bespoke tools and methodologies designed to support these goals, but in-turn alienating games from other industries given the unique challenges faced. In the last few years AI has seen major breakthroughs in the area of Machine Learning - and more specifically 'Deep Learning' - but what does it do? How does it work? And more importantly, how is it relevant to the video games we make and how we make them? In this talk we're going to establish the state of play for AI and video games: how it has being used up until now, explaining how machine learning differs from 'classical' AI, the risks and opportunties of deep learning, but also some of the more novel innovations and opportunties emerging in corporate and academic research that will shape our working practices and the games we make in the coming years.
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I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
One of the things I like about Develop is it brings people together from across Europe and the whole world. There is a very high level of professionals here, so you have company leaders having drinks with juniors from their community.
Dr Mata Haggis-Burridge
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
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