Peter is a game designer at Media Molecule, the studio behind Little Big Planet and the recently released Dreams. He has been part of the team building Dreams for over 6 years and has been involved in a variety of areas of the project from designing the creation tools, to building playable content and systems that encourage the player to create their own games too. Peter has been making games professionally for over a decade and has previously worked at Naughty Dog on the Uncharted series and The Last of Us. He is very passionate education and getting people creating that might otherwise have passed it by.
20 level design techniques that communicate ideas to your players. Every decision you make when building your level will tell the player something. From locked doors and broken drain pipes to a fallen tree or a rocky outcrop lodged into the side of a hill. These all form a dialogue that the player has with the level as they play, and if used in the right way can lead the player through a space in the exact way that you intended. This talk breaks down an example level and highlights 20 level design techniques that help you take control of what your level is communicating to the player.
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There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
I’ve felt a big passion here at Develop!
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
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