A finalist in the 2019 MCV Women in Games awards, Natalie currently works as Product Design Manager at Double Eleven. Her role involves designing Marketing and PR campaigns for console titles, as well as product and asset design. As part of her role, Natalie is responsible for creating pitches for multi-million pound projects, including Minecraft Dungeons, Prison Architect and Rust. With a CV including IT training, board game reviews, graphic design and stand up comedy, Natalie has a wide and varied skill set with a heavy emphasis on figuring out what people want and how to best to give it to them.
Part of a team responsible for securing multiple high-profile projects, Natalie discusses her methods for designing, creating and delivering successful pitches and presentations. Whether you’re pitching your own game to a publisher or trying to secure work-for-hire, a thorough and well-reasoned approach can make or break your project. The lecture will include practical advice on how to approach and create high quality documents, as well as talking about common pitfalls and easy-wins, with content ranging from high-level objective-setting, document design rules, presentation delivery and applying a product design methodology. The lecture focuses on objective-based design as a tool for creating contract-winning work.
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I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
There are many ways you can be part of Develop:Brighton 2020 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more