Lizi has been working in the industry for over 17 years. In that time she has contributed towards more than 20 titles. Lizi founded Furious Bee five years ago as Technical Director. We help other people make their games and we also dabble with our own stuff in between. Most recently we worked with Sam Barlow to develop Telling Lies.
A visual, technical and entrepreneurial adventure through more than two years developing the spiritual successor to Her Story with a highly distributed team. Lizi will present the developmental journey of the project using a visual timeline showing progression of the software as it came into being, all the way through to a description of the small incremental polish that went in at the end. Showing screenshots to demonstrate the iterative process and describing the technical implementation of some specific features. Such as how it was localised into eleven languages, when the gameplay is heavily dependent on the subtitle text and the searches that the players make. As well as how videos are played just as smoothly backwards as they play forwards. All along the way with an underlying nod to the way that Furious Bee works with its clients and operates a profitable business.
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Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
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